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TopicMercenaries 5, Day 0 Results: Personally, I Prefer The Bear
Kamekguy
01/24/23 8:42:55 PM
#14:


Mercs 5 Changelog, Part 3:

Banjo & Kazooie - Adding some clarifying text to Split Up to ensure that its clear that Collectathon can be used once between the two of them as a PS ability and that their terrain can be bid on. Otherwise, honestly they went better than Id hoped - functioned as a nice deterrent for abilities, neat combo pieces, and people actually talked about them. Gruntildas Lair is my big favorite, and in spite of being a big terrain, was fair enough to keep fights understandable.

King of All Cosmos - Perfect. I will never make a better ability than Beeeear!

King K. Rool - I wanted him to be a low tier bully. Absolutely succeeded, which is nice as I thought the other option was "he gets laughed out of the building"! Cost 2 AP to be a match decider with no inherent ability protection, but otherwise is a low-value target. Still has wiggle room in spite of being able to get a ton of power, good guy, I like him. Please buy him I think he's very funny.

Sagat - Effective, a bit there but creates low-value pressure. Didnt get to highlight the potential for ring outs or his close quarters abilities outside of is good, but I think its neat! Needs a bit of further testing to see how effective King of Low Tier/applying fatigue on his tiger shots are.

Kirby - Honestly exceeded my expectations in terms of combat respect. Kirby was one of the mercs I was most afraid of seeing released, because the gulf of strength hes received since the last mercs is MASSIVE in terms of actual feats that arent just theoretical or he punched the planet in half. Kirby respect leaned a lot harder than expected. As such, if Kirby brings a 6/week form or higher, he will be considered a 5/week for rostering purposes. This wont apply if he eats a 6/week, just if he brings one in. Also will tweak his bio to less emphasize durability, and more explain his copy ability has very few showings of increasing durability and base stats when hes not attacking. Friend Heart and Robobot Armor require further testing, but I still think Friend Heart is a slightly more elegant Helper that fits Kirbys flavor a bit more.

Solid Snake - The idea of Snake is to make your opponent scared of what you CAN do, even while youre doing absolutely nothing. This 100% happened. As such, will be tweaking Snake to clarify that ALL of his abilities are privately declared after Tactical Espionage other than Wartime Has Changed. Also will note on ability upgrade, you can spend 1 AP to cancel Kept You Waiting, Huh?s self-negate. Otherwise, the build worked as intended - create pressure from the potential of what Snake CAN do, rather than solely the presence of Solid Snake.

Aigis - Mostly just clarifying language that she takes all damage from abilities, including KOs, but non their non-damaging effects. It basically worked out that same way in-topic, just updating language to clarify it. Was put in a bad position in-topic, but I feel this build works.

Tusk - Removing Death Comes to Us All at base and in its current form. It was intended to be a neat bit of flavor, but honestly, its more of a strong nerf that Tusk isnt strong enough to need. Instead, moving it to be an upgrade option, wherein if hes hit with a removal ability, hell just be unconscious and will show up after the rest of his teams fallen, ignoring all SoB and Pre-Battle effects. This will replace his current ability upgrade, which will mix in the 2/week ability immunity. With that said, he got a healthy amount of respect for a literally who?, which is what Id like from someone who was intended to fit the Ike archetype of man who hits with sword and others die. Finally, were reducing the XP cost of Watchman of the Gods, and reducing the character limit on Ask Uncle Tusk to 400 - 640 was excessive for ME, and Im obnoxiously verbose!

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