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Topictransience's top 100 games -- 2023 edition.
transience
01/24/23 1:05:32 PM
#38:


#55. Inscryption

Oh man, where to start with this game? At its heart, Inscryption is a deckbuilder with a ton of creepy vibes, and that stuff works super well. But it also has multiple meta layers and iterations of game that are completely different. Some of that stuff doesn't land but the overall presentation and just wondering what the hell the game is going to do next. Even when the narrative completes, there's stuff like Kaycee's Mod that turns into a proper roguelite deckbuilder to give the game extra value. I pop back into that thing on occasion just because I like the gruesome mechanics of the game.

#54. Life is Strange

The Telltale style of game and its descendants are such a weird thing to consider when making a list. These are games that have choice driven narratives but the choices you make are your own personal canon and you don't want to replay them ever out of fear of overwriting that truth. That's LIS to me - a really good story about high school and time travel that I don't really want to experience again.

#53. Ace Attorney 6

This game ends the second trilogy of AA games with an absolute bang. The last case of AA6 sets up some astonishing choices that you can't wait to see where it goes.. and then you remember that this game came out 7 years ago and there's still not an AA7 even announced. It's another casualty of the Switch revolution.

#52. Etrian Odyssey 4

The best Etrian game isn't just a solid dungeon crawler - there's also an overworld that you can explore. Dungeons are broken into smaller levels, kind of like a regular dungeon in an RPG, and you can tackle them at your pace rather than just continuously descend. EO4 has some of the coolest classes and the interactions between them are probably the best in the series. I wish this game had some of the QOL features that later games had, but it's still the best one despite not having some of that stuff.

#51. Brothers: A Tale of Two Sons

This game is my personal posterchild for the short, 3 hour mid-budget indie game with a narrative punch at the end. Brothers's final punch is as strong as any game ever made and that feeling stays with me some 10 years later. The game itself is a nice little puzzle game where you control two characters with one controller, but really you're just here to experience that last hit, and it's as effective as anything out there.

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xyzzy
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