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TopicWhat the hell is up with ugly games these days
HanOfTheNekos
01/09/23 3:35:34 PM
#143:




Lopen posted...
Disclaimer my opinion on art appreciation classes is not objectively true.

I mean it might be but I don't know enough on the topic to be sure.

In a general sense, it's not. An art appreciation class would be more likely to bolster your statements of color theory and tuning being necessary for aesthetics.

However, in taking those concepts further, you can enter a range of appreciation for things that break normal aesthetic.

A painting in all browns might look like poop to you, but it could be a representation of a rose bush seen through a certain type of colorblindness, adjusted so people without it can understand what an image would look like.

A piece of music with instruments slightly out of tune could be meticulously tuned to evoke a very specific degree of dissonance that creates audible beats in the music, meant to be a part of the composition.

There are things that are made poorly that still have artistic merit (6th grade band, for example). Or any sort of composition or digital creation that someone made, was proud of, and improved upon.

Likewise, there are things that are made well that seem to have less - however, even when talking about the era of brown games, one has to take into account settings and mood - even if it's less aesthetic, a game on Mars might feel more like it takes place on Mars if it's mostly brownish red.

The issue at hand where the disconnect is coming from is where the line of good vs bad enters play - and that's a line that is not cleanly defined in myriad ways.

In other words, I think your point is clear, but it's too wide a concept to be meaningfully applicable beyond a certain threshold.

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