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Topic | I didn't get my son's favourite video game - but it got me [article] |
HanOfTheNekos 11/26/22 10:52:14 AM #16: | Kenri posted... It's essentially the "underwater controls in 3D video games" problem. There's not really a great way to solve it, or at least I haven't seen one yet. I disagree with this, partly because controlling in OW is easier than swimming in underwater irl. There will always be an element of discomfort to people starting the game with controlling it - not because the controls are bad, but because we as people don't move in the sort of zero-g environment people are put in. Like, nobody has ever really explained the controls of the game being bad in a way that puts the onus on the controls - every time I see anything about it, it's either amorphous or it ignores concepts such as momentum. Some people take a little longer to wrap their heads around zero-g 3D spatial navigation, which is totally okay, but the controls are just "left, right, back, forward, up, down, and turn with stick". That's really basic. --- "Bordate is a pretty shady place, what with the gangs, casinos, evil corporations and water park." - FAHtastic ... Copied to Clipboard! |
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