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TopicI didn't get my son's favourite video game - but it got me [article]
HanOfTheNekos
11/26/22 10:52:14 AM
#16:


Kenri posted...
It's essentially the "underwater controls in 3D video games" problem. There's not really a great way to solve it, or at least I haven't seen one yet.

One thing OW could definitely have done though is make auto-pilot not crash you into stuff if you rely on it. It seems like tons of people have this same first experience of auto-pilot flying them straight into the sun or whatever and while it's funny, it's also easy to go "wow, fuck this broken game" in response.

I disagree with this, partly because controlling in OW is easier than swimming in underwater irl.

There will always be an element of discomfort to people starting the game with controlling it - not because the controls are bad, but because we as people don't move in the sort of zero-g environment people are put in. Like, nobody has ever really explained the controls of the game being bad in a way that puts the onus on the controls - every time I see anything about it, it's either amorphous or it ignores concepts such as momentum.

Some people take a little longer to wrap their heads around zero-g 3D spatial navigation, which is totally okay, but the controls are just "left, right, back, forward, up, down, and turn with stick". That's really basic.

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