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TopicA ranking topic: Isq rates Dota heroes for fun and time-killing.
Isquen
10/16/22 9:46:07 PM
#222:


63 - Legion Commander (melee Strength) (aka Tresdin)
https://gamefaqs.gamespot.com/a/user_image/4/5/7/AAAACbAADyTJ.jpg
Basic Abilities: Overwhelming Odds, Press the Attack, Moment of Courage, Duel
Shard Upgrade: Improves Overwhelming Odds to also provide Tresdin with armor for every unit hit (1 for creeps, 5 for heroes) and increases the buff duration to 15 seconds.
Scepter Upgrade: Improves Duel by lowering its cooldown by 20 seconds, increasing its duration by 2/2.25/2.5 seconds, and causing LC and her duel target to take 50% damage from anyone else in the duel.
7.31 and 7.32 changes -
Overwhelming Odds - damage rescaling (generally deals slightly more per hero hit at all levels except level 1.) Shard changed to improve it rather than Press the Attack (more on that later,) then buffed from 0.5/4 armor per hit to 1/5 per hit. Level 15 talent improved hero damage from 75 to 100.
Press the Attack - Shard buff (spell immunity on target for 1.75 seconds and lowering its cooldown by 2 seconds) removed and turned into a level 25 talent for 2 seconds of spell immunity, then nerfed to 1.5 seconds. L25 AoE Press the Attack changed to level 20 (replaced movespeed talent, and AoE lowered to compensate for talent tier.)
Moment of Courage - cooldown buff at all levels; L20 talent tier gives an additional 2% proc chance. L25 talent for Duel changed to an added 50% lifesteal on Moment of Courage proc.
Duel - improved cast range by 50/100/150, but cast range L10 talent replaced with +8 Duel victory damage. Victory damage bonus talent lowered as above Moment of Courage note.

LC is amongst my favorite "pubstomper" heroes to play, and one of the first generalist despite being a, you know, commander heroes I can approve of - now that her Shard is literally not the most broken thing in the game (though still incredibly strong.)

Her abilities, while all pretentious-sounding, are nonetheless very potent. Overwhelming Odds is something you'd expect on a support hero - a ground-targeted AoE nuke that deals poor base damage but scales up the more enemies struck by it, which also deals bonus damage to illusions and most summoned units. Tresdin herself also gains some flat percent movespeed for each unit hit, as well as some armor if she purchases an Aghanim's Shard. Press the Attack, meanwhile, is *also* something you'd expect on a support hero - it applies a Strong Dispel (already a rarity) to its target, while boosting its attack speed and healing over time.

Her stats, however, are nothing like a support, nor is her third ability: one of the "hit me" abilities of Dota - Moment of Courage is a passive that counterattacks enemies in melee range if she takes incoming attacks. This counterattack has a very short cooldown, but when it occurs, LC nearly instantly autoattacks her current target with some heavy lifesteal added on when it connects. This pairs nicely with her ultimate, Duel - a close range, targeted ability that causes her and the target to become muted, silenced, and taunted, only being able to run at each other and swing until the Duel ends. If her target (or she) dies before the Duel ends, they gain a permanent boost to their attack damage for the remainder of the game. If she wins the duel, she immediately self-casts a free Press the Attack.

Legion can do a few things well - strong debuff dispels are difficult to come by, and she has one of the most effective/longest range ones for screwing over teamcomps that rely on long-duration setup stuns like Magnus or Bane, with the added busted-ness of aiding and abetting a stronger carry than her with some good regeneration and attack speed (or, after 25, a moment of magic immunity, which used to be 20 minutes into the game through Shard. Yikes.) Therein is her biggest issue - unless she's snowballing, she really struggles to be a carry all her own - all the more so if she's goaded into taking a Duel that doesn't favor her, or gets broken during it so her lifesteal counterattacks won't trigger. She's also slightly hamstrung by just how badly Linken's Sphere screws her attempts to duel, yet funnily enough using Lotus Orb makes the Duel result stronger, as two casts of it are going off simultaneously. Compounding this issue is her lack of subtlety. Everything she does is accompanied by fanfares, loud noises, and bright flashes - not even the blindest Anti-Mage is going to ignore the drums and trumpets from their target squishy getting dueled. As such, LC is pigeonholed into becoming an ambush predator, using items like Silver Edge or Blade Mail+Blink Dagger, which other heroes can do just as well or better (Primal Beast and Axe immediately spring to mind.) Still, the fact that she can come back from almost anything with a free (with vision) jungle if her lane goes south makes her a fine choice for an off-carry/surprise ganker.

LC is extremely snowbally in one direction or the other - playing LC from behind feels really awful, with the poor base armor (without a Shard) and the near-constant threat of being able to make an enemy team even harder for yours to deal with if you don't have the upper hand. Plus Bane and Dazzle screw her over something fierce (the former by causing her and her Duel target to constantly sleep each other, the latter by making the duel target fail to die unless an Axe is in play to chop them down, and doubling up Axe and LC is unwise at best.) Pick your battles wisely, and you'll have some fun. Or turn your brain off and cut waves and draw the current meta of five-man deathball while the rest of your team pushes an opposite lane, that's fine too.

Just don't let her passive, in-lore racism bleed into your own, because LC players are the Riven mains of Dota 2 when things don't go their way :/

Next hero hint (and, if work is short tomorrow, I promise will be quicker:) - Some of the most unorthodox burst damage in the game with some of the clearest hard counters in the game.

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[Rock and Stone] <o/
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