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TopicITT I Rate The Best Playable Appearance Of Every Smash Character
Kamekguy
10/15/22 8:32:44 PM
#285:


-hotdogturtle-- posted...
How do you feel about the idea that Pianta should have been the final unlockable character in Mario Party 9 instead of Magikoopa? That's what I thought when I played that game.

I mean, I'm happy for Magikoopa/Kamek getting more rep in general, but I do love Pianta. Ever since they decided they would just become the mafia in TTYD, it's been a great Mario species. And then Superstar Baseball solidified that love forever.

Marth - Super Smash Bros. Melee

Elegance personified. Thats easily what I would call Marths design in Smash Bros. Fire Emblem is a very tricky series to implement into Smash Bros, very simplistic and based around getting in single, solid hits on enemies as you pray that RNG is in your favor and let you get out as unscathed as possible. Marths tipper does a brilliant job of placing the ducking in and out of enemy range nature of Fire Emblem into Smash Bros so naturally it almost seems unremarkable; Marth can fight at any range, of course, but there IS a way to fight his foes optimally and you WILL be rewarded for figuring it out. Everything else about Marth is made to reflect this incredibly clean fighting style, full of very sharp, sudden animations that carefully cover space and limit foes moves. And they even throw in little bits of Fire Emblem flair, his dancing blade repping the colors of the weapon triangle in his moveset and counter being designed as a way to implement the turn-based nature of FE ( not very well IMO, but its there!). Marth is not himself in Smash Bros, he IS Fire Emblem, built around its mechanics and feel and made to work in a fantastic shell for a platform fighter. I know that hes a very basic character, but hes incredibly clean and feels good, and you need a more straightforward design for some of these characters. Marth is a fantastic choice to be that, and of all the characters Ive seen hovering around Melees upper echelons for decades now, hes usually the one I like to see in motion the most. Admittedly thats partially because Fox is so common, Fox is also great but rooting against the favorite is so easy to do, but still, props to the guy for selling his entire series on feeling good to play alone! My only request is like could you give him the Fire Emblem? Maybe? I know thatd be based on FE3/FE12, but I think the Fire Emblem might be important for a character who embodies Fire Emblem! And its a cool looking shield, too! A

Best Non-Smash Appearance: Fire Emblem: Shadow Dragon and the Blade of Light - Rapier. You might as well boil down Marths entire personality and existence to that one weapon. The more of a novelty effective damage against cavalry and armor is, the more Marth shines. The instant you start spreading things out, introducing other interesting units, Marth starts losing his luster. He is a very function character, existing to serve the purpose of being a guy who recruits a lot of people to his army and getting to wield the good weapons that make him good. And in FE1, that works out for him, Falchion making the whole final chapter a joke and power trip as a reward for Marth enduring his hardships. The guy has zero personality other than ohhhh my friends, my friends tell me I can do this pleeease I love you allll, feels like the Hamlet of power of friendship protagonists his self-confidence is so selectively low. And dont get me started on FE11 Marth, oh noooo you had to solve a trolley problem at the start of the game and the depression made you not even able to beat Medeus on your own. Marths an NES character, and not even a particularly impressive one, whos never been able to develop past the basic trappings he was established with. Hes good in those basic trappings, and is as interesting as stale white bread the further he goes from that.

Sheik - Super Smash Bros 4

Sheik really is just okay so what if we had a ninja in Smash And to her credit, shes a very good ninja character! Everything in Sheiks kit flows very nicely, theres a great rhythm to all of her attacks, and as the years have gone on, that toolkit has been better refined to remove the chaff and really get at the heart of what makes Sheik great, This comes to a head with Bouncing Fish, a fantastic move that feels great to use, animates incredibly well, and serves as both a clever extension of Sheiks natural movement options and as an easy finisher that even casual players can enjoy. Sheik just feels like she WORKS in Smash Bros, and was designed explicitly for game feel first and foremost (which is very likely considering her being tied to Zelda initially). I dont agree with spoiling a game just three years after its release as a gameplay mechanic, but eh, its not like Smash wouldnt go on to be even more egregious with spoilers. I do think Ultimate did a bit too much to nerf Sheiks overall potential, Sheiks always been a character whos had to rack up a ton of small hits, but the amount of work she has to do in Ultimate is a bit ridiculous and really reduces her casual appeal. But its a cool ninja and I think she does the job a bit more solidly than Greninja! However this is a character that has basically nothing to do with the Zelda series. Sure, we eventually got a deku nut in there in a weird grenade form (and I guess a bit in the grounded Vanish ainmation?), but like wheres the harp? Hell, I didnt even know Sheik existed until Melee, and the VERY FIRST THING I saw of the character was a harp. Why is that nowhere in a taunt or, better yet, actually in the moveset? Its THE thing about Sheik, its like making a moveset for Tom Nook without money, or Steve without a pickaxe; like yeah you can do it, but the character is associated with and defined by one thing. That thing should probably be there! B

Best Non-Smash Appearance: Hyrule Warriors Legends - Has harp. Am happy. I am really running out of much things to say on these Warriors spin-off characters; they do the Warriors thing good and I didnt play very much because Warriors is not my thing. Really, it does everything flavor-wise that I would want Sheik to do in Smash - maybe create buffs for herself or set traps to follow up rather than just pure elemental fury if you want to differentiate her from Zeldas spellset, or just get Zelda better spells, maybe? I dunno, its good, I feel the flavor of Zelda in general has to be re-examined in Smash, so much that can be done there.

leaving it there for now, perhaps more later. these 'actual roster member' ones always take so much longer!

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