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TopicBeen playing Xenoblade Chronicles 3.. . ***MAY CONTAINS SOME SPOILERS***
LinkPizza
10/08/22 11:37:29 PM
#6:


adjl posted...
If you let it get low enough, your whole party will suffer an Attack Down debuff until you can raise it back up. Letting it get that low pretty much requires you to have the whole party die a couple dozen times, though, so it's not something you're likely to encounter naturally. The mechanic pretty much just exists so the Flame Clock isn't relegated to being entirely a story gimmick, which is a nice touch for making the game feel more fleshed out and consistent, but ultimately has pretty much zero impact on the game.

If you've met Ethel, I believe you've already unlocked classes, though just those of the main party. More will follow shortly.

I absolutely loved it. It's perhaps a bit early to tell since I put it down relatively recently (after ~200 hours and just straight up running out of content, though I want more and I'm quite hyped for whatever the DLC brings), but I think it's managed to beat out #1 as my favourite in the series and one of my favourite games ever.

For the most part, I stuck to Noah and just cycled him through different classes as I maxed them out, occasionally popping over to Mio if the one she was working on interested me more. For late-game farming, I generally controlled Sena for more reliable Breaks (the Break-Topple-Daze-Burst combo is very useful for farming and Ogre has a skill that reduce Break resistance by a large margin, which makes those combos more reliable) and played as Mio as either Zephyr or Guardian Commander for the superbosses because controlling the tank for harder fights tends to be the best way to keep them under control, but you've got a long way to go before that becomes relevant.

The tutorials ease up pretty quickly (unlike 2, you get most of the important mechanics pretty early), but if you're finding them too frequent or to be stating things that are annoyingly obvious, you do have the option to review them later in the System menu, so you can turn them off and just read them as needed on your own terms.

Fun fact: Guernica's name is shared with one of Picasso's paintings. Specifically a very overtly anti-war piece, which is pretty fitting and a nice little touch (I very much doubt it's a coincidence, because Takahashi).
https://en.wikipedia.org/wiki/Guernica_(Picasso)

For the flame clock, that makes sense. It just never seemed to get low. I did fight a ton, though. And didnt really get wiped, as I ran from the string enemies while collecting stuff I also thought it was cool that is was a mechanic earlier, even though its not as important gameplay wise later

As for Ethel, I havent met her yet. Just saw her in a couple stories. But I did unlock classes. And am now in a forced class swap for a little while

I did enjoy 1 a lot. Though, X is a favorite of mine

I feel like sticking with one character is not bad here since they can all switch classes, anyway. Though, it might start making more of a difference later when I can start building string characters using stuff from multiple classes

Yeah. I think most of the tutorials came pretty early. It was just weird when theyd tell me how to do something, and then force me to do it before I could do anything else. Like buying and equipping accessories when I wanted to buy more. Or changing every characters class, adding a skill, and adding a sub art or something For all six characters And telling me to to do it for each character one at a time That was awful

And I didnt know that about the name, but thats actually pretty cool And very fitting!

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