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TopicFinal Fantasy XIV Shadowthreaders
Entity13
09/10/22 2:22:37 AM
#124:


That's two mandie mounts down so far, and it looks like I'll be passing the 17k seafarer mark for the week on Monday . . . but possibly while I'm at work. Meaning I won't be able to claim the chiev until Tuesday morning after the maintenance/patch they're doing. Go figure. haha...

I've already told Radar, in our fc, this, but grabbing enough produce for pasture feed is so easy that you can sell surplus produce regularly for extra seafarer. Here's how I mean:

Out of 20 garden beds, you need 12 for, let's say, parsnips and popotos to make enough of the best feed for twenty animals each day, plus two extra servings. I have my garden set up to require replanting 10 of my 20 each day. 6 of each 10 goes to popotos and parsnips, as I said. Doing the math, every three days, I do 6 crafts instead of 7, and sell the resulting surplus. Now, what about those extra four beds per day?

I have a minimum of 20 of each produce in my Isle inventory, in case I need one or two of the types for the workshops. Anything beyond that 20 is surplus to be sold for more seafarer. However, as you may or may not know, cabbage and pumpkins sell for the least at like 4 cowries each. Popotos and parsnips sell for 5 each.

Every three days, that's 50 extra seafarer just from those two produce I'm always growing. However, there are seeds that the gardening mammet sells for 2 cowries each. What if I told you that the produce from those seeds can be sold for 6 seafarer each? Meaning for an investment of 2 cowries, you can get 30 in return, two days later, as opposed to 25 cowries from a free seed around the island. So that's one less thing to gather, and, no, 3 cowries is not a lot at all, but it's still a gain . . . per bed. So that's 12 extra cowries per day on top of the 100 you're already getting from those four beds not claimed by animal feed, just because of the small, easy investment from the mammet.

Three days, 386 additional seafarer cowries. It does not contribute to the workshop totals or achievements, but it does add to the 500k total achievement.

Then there are the animal leavings I sell once they pass a certain point of surplus - 24 after workshop allotment for the week. Leavings sell for even more per item than any of the produce.

It all adds up, for so little time and effort. Yeah, I'll have the Island rewards I care about in a month, not counting some of the achievements. Count on the achievements being done before the crafting tribe comes out in presumably February. It's like SE time-gated the achievements to line up so you're finishing one thing right before the next thing comes out. :Thinking:

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