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TopicITT I Rate The Best Playable Appearance Of Every Smash Character
Kamekguy
09/01/22 4:14:43 PM
#224:


Magikoopa - Mario Superstar Baseball

Magikoopa is probably the first character even casual players will go yo this guy is cracked to that isnt a home run machine. Instead of wearing a glove, Magikoopa holds the ball by hovering it over his head with his wand. For whatever reason, this causes the game to count his wand as a massive hitbox in the field, making him rival characters with Super Jump in vertical prowess with a normal leap. But then you couple that with his special ability, Magical Catch, which is basically Yoshis Tongue or Birdos Suction with an even longer range as Magikoopa decides nah, dont feel like playing baseball, I caught it lol. However, magical catch is a bit more finicky than the dinos, as while it has the longest range, it also has the longest animation, Magikoopa taking foreeeever to slowly guide the ball into his clutches, making it the least likely of the abilities to score double plays. This is coupled by the fact that he gets locked into the animation whether he can actually catch the ball or not, sometimes slowing it so it gets to your outfielders less quickly. AND hes got a horrible throwing arm and is horribly slow! This keeps Magikoopa from serving the same outfield role that Yoshi dominates, and makes him inferior to Birdo and a lot of the best 2nd/Short options in the infield. On the flip side, though, this makes him an INCREDIBLE corner baseman. It doesnt matter if he nabs a ball slowly if its gonna be foul, so any time a ball veers too far past his base, Magikoopa can very easily convert any battle mistakes into outs. Add in his jump nabbing balls right out of the sky and his weak throwing arm mattering less at the corners which VERY rarely need to throw to each other, and you will not see a game where Magikoopa isnt on a corner (usually 3rd, him and King Boo tend to dominate that position). On top of that, Magikoopa has an exceptional bat, hitting gappers really easily and all of his variants having the line drive star hit, and hes a character with Boo chemistry, giving him an advantage with pick-offs. You can see players picking the more balanced Blue Magikoopa, the stronger and thus better star hit/max potential Red Magikoopa, or the solid backup pitcher Green Magikoopa depending on preference, a real rarity for characters with color variants. Youll never see Yellow Magikoopa, though. His robes smell like piss so he runs slightly faster, but hes still slow.

Lyn - Fire Emblem: Blazing Sword

Lyns such a fun lord surrogate character. Admittedly, of all the FEs Ive beaten, 7 is the one I have the most passive memories of outside of going oh yeah, that was good consistently and I really liked Ninos arc, I wish she was more usable. But Lyn is a constant highlight, essentially thrusting the myrmidon class into the spotlight and serving as a perfect beginner character for the Fire Emblem series. Sure shes kinda frail, but she makes up for it by being dodgy and critting every ten seconds with the Mani Katti; shes supposed to be your secret weapon, the ringer thats gonna close out fights with a flash. And with this being the worldwide introduction to Fire Emblem, its really important to have a character new fans can glom onto and feel that sense of thrilling empowerment, combined with the dread of losing it all. Lyn is stellar at that, and even though she falls off pretty hard the further through the game you get well one I appreciate that your initial lord isnt doing a hard carry through the game (which would be great if Marcus also fell off), but I think its absolutely fine, she serves her role at the beginning perfectly and gets a real cool power boost right at the end so you can feel good for taking her all the way. Lyn is a character who really did need to appear in Smash in some form, and while I think you could make a really fun speedster swordswoman moveset with her (Sora and Meta Knight are the only ones really holding up that role at the moment), I think her assist trophy appearance is fine. I really like one having this constant, building tension of a powerful quick draw strike, puts the feel of something like Samurai Kirby into the game, its great. One of the few times you really want to rush down and beat an Assist Trophy instead of simply avoiding them.

Black Knight - https://gamefaqs.gamespot.com/boards/8-gamefaqs-contests/80133166/967645111

Fighting Polygon Team - Unplayable

The best version of the fighting teams, bar none. Alloy and Wireframes were fine, Id even say that the wireframes having the Smash logo faces made them a lot more distinct as minions of Master Hand. But theres something about that mess of purple shapes that always confronted you on the versus screen that made you go HUH? OK THEN. Also just sick designs in general, like the Yoshi polygon with the sharp teeth? Legitimately terrifying. They KIND of harkened back to this with the light and dark souls that galeem and dharkon summon in Ultimate, with the characters reduced to a single glowy gradient, but those lack the distinct character that the Polygon Team had. There was something neat about figuring out which body belonged to which character, seeing these weird deformations of half-finished characters, like Master Hand was creating these half-ready husks as a final test. Really distinct stuff, also fantastic theme on Battlefield, I dont think theres a song other than the character select screen thats so distinctly Smash 64.

Dante - Devil May Cry 3: Dantes Awakening

Its not that I dislike Devil May Cry V at all, its that I love playing as Nero and V so much that Dante often takes a step back. Blame his theme being the worst so I dont care to get good so I feel the dopamine. I dont really have to elaborate on why DMC3 Dante is so solid, yeah? The feeling of swapping styles for the sake of style, the experimentation that comes with every new weapon reward, the fluidity of movement. DMC3 was the no baby come back, I can change I swear! gift after DMC2, and it feels like its trying everything in its power to make you love it again. And damn, it succeeds in doing so. DMC isnt my absolute favorite character action series - God Hand is over there being its own weird, perfect little creation and has destroyed my ability to gauge the genre accurately - but I do greatly appreciate not only the trailblazing that Dantes done, but how he remains incredibly fun at his core. Plus I mean, Devil May Cry is just so GOOD at framing its bosses, like the set-up to these showdowns is pristine every time in a way Bayonetta couldnt hope to keep up with. And I like Bayonetta, its just not Vergil 3. It could never be Vergil 3. Wish Dante got in instead of Byleth, really do, that was a good rumor going around and it woulda been fun. The sheer variety Dante could bring is fabulous, and unlike a character like Joker, you GOTTA bring his variety - they did it for Marvel 3, anything less would be underachieving!

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Mario Vs Cloud 2002: A Video Retrospective - https://youtu.be/1dx4t6H_K9Y
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