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LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, Database 10 ( 02.17.2022-12-01-2022 ), DB11, DB12, Clear
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TopicA ranking topic: Isq rates Dota heroes for fun and time-killing.
Isquen
08/25/22 2:00:52 AM
#206:


PA - Phantom Strike has built-in lifesteal (10/15/20/25%) while active. L15 Lifesteal talent replaced with +25% Blur evasion. L20 Blur Evasion replaced with +60 Phantom Strike Attack speed.
PL - +0.5 health regen, health talent at level 10 changed to +50 Spirit Lance damage.
Primal Beast - +.25 HP regen, scepter added (modifies Uproar to release 3 waves of 2 projectiles per Uproar stack, which split after 1.25 seconds, and each projectile deals 100 damage and breaks target for 2.5 seconds.) Rock Throw adjusted to shatter into three on landing and bounce behind the initial target. Rock Throw projectile speed improved. Talent shifts for tiers, but most notably, L10 lost the mana regen talent and L25 Pulverize now pierces spell immunity (and still smacks him in the face against Medusa.)

Shadow Demon - Soul Catcher removed, replaced with Disseminate - targeted unit (ally or enemy) shares its pain within 600 range of the target for six seconds. 20/25/30/35% damage is reflected outwards. Debuff is paused if an enemy is in Disruption. 30/26/22/18 cooldown, 100 manacost, 700/800/900/1000 cast range. L15 Soul Catcher talent now increases Disseminate's damage reflection by 10%.
Slark - Base agility growth decreased by 0.2, base attack speed increased to 120. Pounce doesn't damage anymore, but applies 0/1/2/3 stacks of Essence Shift (so still "deals" losing 3 strength worth of damage.) Shadow Dance health regeneration (and talent) changed from percentage healing to flat healing while unseen (from 5/6/7% to 60/90/120 health/sec, with talent adding +40 on top of it, so better for most of the game and then worse if he snowballs or builds for more health.)
Spectre - Minus 0.2 int/level growth, Dagger 5/10/15/20 damage nerf, but applies an instance of Desolate to anything eligible to be hit by it.
Storm Spirit - +0.7 agility/level growth. +0.25 base health regen. Overload shard doesn't apply the Bouncing Attack talent. L25 Remnant Talent changed from one remnant per 550 units to 500 units (more remnants!)
Sven - +0.5 base health regen. Scepter adds an autocast to Storm Hammer, where Sven will *not* throw himself at the target if desired. Warcry lasts one second longer and manacost adjusted by +5/0/-5/-10. God's Strength cooldown reduced by 5/10/15.seconds.

Techies - Slow duration from Sticky Bomb increased by 0.5 seconds. Reactive Taser now basic dispels attackers. Scepter Reactive Taser now damages enemies that attack Tasered target. Minefield Sign is no longer obsolete and turns any Proximity Mines in 500 radius invulnerable, but the Sign duration is much shorter.
Terrorblade - Better turn rate, +.5 health regen, Sunder manacost decrease by 50/25, L10 Reflection duration changed to -3s Reflection cooldown.
Tidehunter - Kraken Shell damage reduction buff by +1/3/7/10 damage. New shard - Tendrils of the Deep - casts a mini Ravage in the targeted direction, which deals 50% of its damage and stun and has 75% of the Ravage distance. General buffs in talents, too (Kraken shell can become 110 damage block at level 20, or Anchor Smash hits buildings)
Tinker - Finally fucking fixed Rearm to have a cooldown if its interrupted, but it channels quicker and its manacost is decreased. Manacost reduction on Laser.
Troll Warlord - Ensnare from Berserker's Rage now pierces spell immunity. He still sucks. L10 Rage armor changed to +2s debuff duration on Whirling Axes. L20 now gets either Rage Armor or +15% movement speed in Battle Trance.
Tusk - Base Health regen +.5, base mana regen +0.5. Walrus Kick now gets blocked by Linkens. Slight stun duration increase on Snowball.

Underlord - Firestorm damage rescaling, overall nerfed at higher levels, higher cooldown at low levels. Fiend's Gate slight damage reduction buff at levels 1/2.
Ursa - Earthshock costs 10 more mana. L15 agility talent replaced with Earthshock applying 2 stacks of Fury Swipes (!) and health talent at this tier replaced with +10% Enrange Status Resistance (meh.) L20 Stat resist replaced with 2s lowered Earthshock cooldown. L25 earthshock cooldown replaced with Enrage providing half benefits to allies in 700 radius (!!!!)

Visage - Soul Assumption mana nerf. Familiar range attack buff. Stone Form radius buff. Silent as the Grave attack damage nerf. Level 10, 15, 20 talent nerfs to the attack damage/armor corruption/movespeed talents that Visage shares with familiars.
Void Spirit - Shard reworked to increase watch range on Aether Remnant and not cause it to disappear if triggered by creeps. Remnants don't interrupt pull effects like Lasso, Hook, Pulverize, etc. Effects closest unit to Remnant, rather than the one closest to the center of the line. Old shard now tied to level 15 talent, which replaced Resonant Pulse damage. L20 spell amp replaced with Resonant Pulse damage. L25 Dissimilate stun changed to a 2s root.

Warlock - Early numbers on Shadow Word reduced, shard doesn't provide a movespeed modifier any longer. Upheaval slow and cast range buffs from last time reverted, but Upheaval now also deals damage - starts at 10 per second, then ramps up to 30/50/70/90. L10 Shadow Word duration talent replaced with +75 Upheaval radius.
Weaver - Shard reworked to tie the Geminate Attack buff to targets marked by Shukuchi instead of beetles.
Witch Doctor - Attack range nerfed by 50. Cask initial projectile speed increased by 200, cast range decreased by 100. Voodoo Restoration has larger 0/50/100/150 larger radius, but heal down by 6/4/2/0. Voodoo Restoration also damages enemies for the same amount as the healing (!!) Death Ward now has 50% bonus accuracy (!!!!) Voodoo Switcheroo increased to 3s duration (!!!!!!) L25 Max Health voodoo restoration heal now applies max health DAMAGE TOO?! Jesus.

Okay that was fun maybe now I can actually update Spiritbreaker like intended in the next few days.


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