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TopicITT I Rate The Best Playable Appearance Of Every Smash Character
Kamekguy
08/23/22 12:32:15 PM
#122:


Paratroopa - Mario Kart: Double Dash!!

Okay, the Koopas in Double Dash? Actually really fun picks for any kart composition. Lightweights are naturally the most valuable partners in DD because they dont restrict you to any specific kart weight class on their own, meaning that youll ideally want to team with a lightweight or draft a lightweight as your first character so youre not locked into something youd regret. The Koopas, though, have an advantage with their special item being part of the common item class, allowing them to access triple shells more easily at higher placements. Of lightweights, this is a trait their specials share only with Diddy Kong and Bowser Jr. And considering the unpredictability of the Bowser Shell and the purely defensive nature of the Giant Banana, this makes Paratroopa the premiere splashable offensive choice, making him an ideal partner for pretty much anyone on the cast outside of Yoshi and Birdo, whose Egg special is also common and purely offensive, thus partnering best with Diddy. Plus Triple Shells are just a fun item, always have been, make you feel ridiculously powerful. In Superstar Baseball, Paratroopa has fallen out of the meta - he used to be an exceptional third baseman with a great line drive and backup pitching potential, but with the rise of Waluigi and Luigi on first, his position is almost always taken by King Boo or Magikoopa. Hes a fine, splashable pick, but hes no longer someone you go out of your way to recruit; somethings likely gone wrong with your team comp or you invested too heavily in Bowser if you draft Paratroopa. In Smash its funny when he comes out of crates in Melee.

Knuckle Joe - Kirby Star Allies

Fighter has always been a fun ability. Rising Break is a satisfying attack slash mobility tool that always feels surprisingly safe until you realize you whiffed the shoryu and get punished immediately, and basing the attacks on the strength of button presses is a great homage to the fighting games that Super Star took inspiration from. But Return To Dreamland added the hadouken into the mix AND gave it the 236 command input for an insta-charge version, that carried over to Star Allies, and sorry Super Star, you aint topping that. Knuckle Joe is similarly fun and flexible, and the Fighter moveset surprisingly doesnt overlap with any Dream Friends, letting him feel original and fun even after all the DLCs rolled out. In Smash I think hes a weird Assist Trophy pull. Like, there are so many fighting game franchises, and even in his debut, he doubled up with Little Mac in providing the same function. Even among Super Star reps, Kracko, Dyna Blade, Computer Virus, TAC - there are a lot of possibilities here that arent entirely defined by being a combo-based fighting game character. Im not upset that Knuckle Joe is here, by any means. Im just a bit confused why he isnt Chun-Li or Magolor.

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