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Topic | Epyo's Top 100 Games of All Time (with write-ups) |
Epyo 08/21/22 7:19:49 PM #156: | Yeah I guess my approach to the multiplayer-with-friends stuff has actually been pretty complicated:
BUT I don't wanna punish it too much, because it really is impressively effective at generating a good time. So this was my compromise! (Same with all the other games with that disclaimer.) All the games on the list feel really right to me, where they're placed...by some complicated personal metric about how much credit the game deserves, lol. Whiskey_Nick posted... Oh Captain Toad too! Appealing to me so much here lol Oooh those are genius picks. Bubble Bobble at 10 is galaxy brain. Suprak_the_Stud posted... Captain Toad is the first on this list I disagree with. Not that I hated it but it was definitely pretty middling imo. To each their own of course! Looked amazing and was charming as hell but I found it too simple and easy for a puzzler Well, I wouldn't think of it as puzzler at all... just a regular platformer, just one where you can't solve everything by jumping on it, you instead have to solve things based on your environment, not your moveset. Which is an idea I love, but yeah admittedly, it's extremely easy. So some disappointment makes sense. ----------------------------------- #35 Resident Evil 2 (2019 remake) https://gamefaqs.gamespot.com/a/user_image/5/5/4/AABIPnAADloK.jpg It's hard to briefly write why this game is so good, because so much about it is dripping with quality. The engine just really feels excellent, visually. The lighting is incredible. It's like Doom 3 where studying the lighting is half the fun of the game. And similar to Resident Evil 4, they reallllly force you to shoot very slowly, one bullet at a time, and make you REALLY watch and savor each headshot. The exploration mechanics are so much fun making rooms on the map turn blue as you find everything, finding which password goes with which safe, puzzling out what each key you have can do for you, finding new rooms you didn't expect to exist, finding new terrifying hallways to board up with planks... I think the reason it fundamentally rocks, is this: there are rooms/hallways that are extremely scary or threatening, and you really don't want to walk through them again...BUT ALSO, you extremely DO want to go through them, because the game is just so cool and satisfying to explore! So it's two opposite feelings simultaneously. BEST PART: Leon's campaign, jail area. Scariest part IMO. --- People who don't finish their sentences I'm a Castlevania superfan! Ask me anything! ... Copied to Clipboard! |
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