LogFAQs > #967422165

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, Database 10 ( 02.17.2022-12-01-2022 ), DB11, DB12, Clear
Topic List
Page List: 1
TopicITT I Rate The Best Playable Appearance Of Every Smash Character
Kamekguy
08/19/22 1:28:58 PM
#47:


Bomberman - Super Bomberman R

Im not super familiar with the Bomberman series. Its always a good time when I play it, but Hell if I can tell you major differences other than this is the one with Wario. This is the one that has the Tokimeki Memorial Girl, Naked Snake, and Xavier Woods in it, though, and I like that. Of the N64 Bomberman games, which one is the one I should play? Ive heard good things about all of 64, Second Attack, and Hero, and wasnt sure which one was THE one.

Alucard - Castlevania: Symphony of the Night

Like, its gotta be, right? SotN is almost entirely defined by its style, conveyed through its music, and its movement. Alucard is one of the most fun, flexible, and ultimately broken characters in a side scroller. Every single time you get a new power or weapon, it doesnt just feel like a key, it feels like an excuse to tear through enemies like wet tissue paper, completely dominating them in a gleeful spree of destruction until you accidentally run into a Nova Skeleton because you werent paying attention. And then you get something like the Gravity Boots and you realize oh wait, I can become even MORE broken. Its like if a game asked you what build you wanted to take, and Alucard calmly replied all and stacked himself with every single possibility that fit into the teams mind simultaneously. Alucard, at his best, is an unmatched power fantasy of a character, only Zero from MMX4 even getting a taste of how utterly dominant a character can be over their domain.

Luigi - Super Smash Bros. Melee

Luigi is so weird. Before 99, if you could tell me three personality traits that Luigi had that werent based on the cartoon or comic, Id call you a liar. Luigi existed to be a Player 2, and was rightfully regulated to oh yeah hes there I guess roles as characters like Tails and Diddy Kong supplanted him by far as a sidekick. Then Smash Bros came out and kind of wholesale invented Luigis cowardly traits on accident? The flailing dash attack, getting overly excited and tired in victory, the title of Eternal Understudy - the entire living in Marios shadow bit started BECAUSE of Smash Bros. And while Luigis Mansion would run with it and up his cowardice and bond with his brother, Melee would focus on Luigi being Mario, but weird and unbound. And hes awesome.

Luigi feels like hes just making up the fight as he goes along. Hes based off of Marios kit, but hes far too clumsy and slippery to capitalize on combos in the same way, so he has to slip slide around, almost incidentally moving across the stage as his terrible traction takes him where he needs to go. Two of his specials have a chance to tap into some repressed, unbridled potential, and the other half of the time are almost entirely useless. Wavedashing makes the character insanely fun to use on any surface, gliding along the ground without a care in the world. Luigi in Melee is a weird performance art of a character, playing like no one else and settling on a style all his own, and is one of my favorite interpretations of a character in the entire Smash series.

and the more they give him of his actual series and personality, the more that takes away from him. Luigi is the weirdest damn character in this series, with Smash inventing his personality wholesale, then other games go and run with it, and then they come back years later and tell him no this is how youre acting now, taking away from the established core of wacky Mario that made him feel so great to play. I love how Luigi is animated in recent Smash games, one of the best, but the more focus is put on stuff like the Poltergust and his grab game, the less Luigi gets to be that original, freeform, explode-at-any-minute character. I honestly dont know where you go with this character, hes kind of sabotaged himself. I think his current incarnation being entirely based on landing a grab totally sucks, makes most of his tools worthless, but I cant say its good for business to go yeah, ditch Luigis Mansion, go back to wacky coward-fu Luigi. Like his Melee designs an easy A, his current is as low as a D- uhhhh as an average, C+ ???

Best Non-Smash Appearance: Mario & Luigi: Superstar Saga - You could make any of the M&L games qualify here, I just really like the solo Luigi segment in this one and am not the biggest fan of Dreamy Luigi, feels more like a gimmick than the babies or Bowser did. Luigi is potentially at his best in these games, (though I love his TTYD portrayal, actively dunking on his brother in his own memoirs) constantly bumbling through everything and being dragged along for the ride against his will. Bros Moves and their variants are always really fun to pull off, the defensive nature of the games and how you avoid enemy attacks are always going to make them more engaging than your average RPG protag from a gameplay perspective, and I like the balance Luigi offers as an equal to Mario, the two supporting each other in tandem very nicely.

Lucina - Fire Emblem: Awakening

Lucina is the poster child for all of Awakenings systems. Shes the introduction to the whole child mechanic, inheriting all the skills of her father, plus all the flexibility that her mother will allow (unless Chrom marries a village girl, in which case, sucks to be Lucy). This puts the strengths of reclassing her right into the forefront, giving her such a wide range of possibilities that itd be foolish to not dive into them. AND her Falchion is stronger than Chroms when you get her, incentivizing her use? If Lucina were the only instance of this kind of mechanic, she would be absolutely sterling as a unit, perfectly placed in the story at just the right point to be a character worth replaying the game over and over to see how she changes. Unfortunately, theres also the rest of the kids next door joining her, which does dull her shine somewhat and look, Im never a fan of Fire Emblem games that give you the opportunity to grind. Adding on bonus units as a reward FOR that grinding sort of trivializes the whole experience for me. Its about two chapters after Lucina joins that I fall off of Awakening pretty hard, but I dont blame Lucina for that entirely. The character, set-up, growth, and payoff all work really well in an isolated concept.

Best Smash Appearance: Ultimate - Lucinas probably the best character to use as an introduction to competitive. Everything feels good with the character, not having to worry about the tipper means that you can be a bit more reckless in your approach and just kind of zone people out with disjoints. Lucinas a nice, mindless time.

She shouldnt be a Marth echo. She should be Chroms echo.

Like, I get WHY shes Marths echo, plot reasons, obviously. But when the guy she learned swordplay from is RIGHT THERE and hes using a more aggressive style, and shes naturally a more aggressive character than Marth ever was, having Lucina act as this finesse-based-,but-not-really character feels wrong. More a victim of circumstance than anything (as usual), theres not really a way everything works out neatly in this timeline with the work done on Roy as a Smash 4 DLC and Lucina being tossed in as a bonus for that game, but I sincerely hope if she ever comes back, she doesnt have Marths shell again. Would be totally fine if she just took Chroms attributes and shunted him to the side again - itd be mean, but itd be accurate. I think the character plays fine, if a bit boring, but we took some wacky gaps in logic to get here. D

---
Mario Vs Cloud 2002: A Video Retrospective - https://youtu.be/1dx4t6H_K9Y
Full Channel Available Here!: https://www.youtube.com/c/designingfor
... Copied to Clipboard!
Topic List
Page List: 1