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Topic | Tunic is awesome |
masterplum 08/18/22 7:51:52 AM #36: | Epyo posted... And I imagine it's probably pretty rare, for game players to like both of those things. You know, personality-wise, I'd think people only like hard action OR hard puzzles, not hard both. You know, I like both, but I think the problem was the game had tedious puzzles and I don't like those. Like the Talos principle was awesome. There were some puzzles in that game I spent an hour on, but once it clicked it was an instant success with instant feedback that I figured it out. The biggest problem with Tunic is it wasn't even clear at times what you were doing wrong, or even where the puzzle was. I guess what I am saying is Tunic had too many Perception checks to figure out if something even was a puzzle instead of straight puzzle games which are all Intelligence checks. --- https://pbs.twimg.com/media/BdWiElvIQAAQpBt.jpg ... Copied to Clipboard! |
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