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Topic | Epyo's Top 100 Games of All Time (with write-ups) |
Epyo 08/16/22 6:38:26 PM #118: | azuarc posted... Three straight choices I can align with. Yeah I felt bad for people who were forced to play the single player adventures just for the card rewards. That was dumb. I do enjoy actual online hearthstone play too, but it became too much of a money sink so I stopped playing after only a year, or two. Also I got sick of them removing my favorite cards. --------------------------- #51 Metal Gear Solid V https://gamefaqs.gamespot.com/a/user_image/8/1/4/AABIPnAADkeG.jpg I think MGSV has the best "feeling" 3d game engine, ever made. I don't think the game design or level design mattered at all for MGSV, because everything about the controls, physics, weight, and visuals, just feels awesome. I could dive into Prone position all day. I wish that was my job, in fact. Eh, the "open world" feels superfluous here, but a nice thing about it is, you always KNOW you have a lot of options for how to infiltrate a base, because it's just out there in the open world. I think this is CRUCIAL to making the game's stealth feel so creative, because the stealth mechanics are still mostly tranq-gun stuff. The plot is disappointing, but over the years I've grown to appreciate, that the story being told here is mostly your gameplay. The early exposition is A++ fantastic (GZ, and the hospital too), and tells you why you're building another mother base; but then after that, the story really is just YOU building YOUR mother base. Sure, I'd rather have a complete Metal Gear plot, but I appreciate the simple arc of slowly building up your very own mother base. Why does Big Boss become Big Boss? ...because it's really fun! BEST LEVEL: Ground Zeroes is the best part by far, because you're getting A++ exposition ALONG WITH A++ level design. --- People who don't finish their sentences I'm a Castlevania superfan! Ask me anything! ... Copied to Clipboard! |
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