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TopicHearthstone Discussion Topic: Voyage To The Sunken City - Year of the Hydra
metroidcomposite
08/16/22 4:43:44 PM
#163:


UltimaterializerX posted... Stag weapon did nothing wrong.

Guardian is NOT the problem. The bird is.
As someone who was using quest hunter to get my weekly ranked wins...stag always felt like the highroll.

Not sure which one the bird is? Do you mean the fox? 3/1 rush is...nice against aggro, but really weak if there's nothing to rush into.

Anyway, that's a lot of balance changes....

I'm a bit miffed they nerfed Kobold Illusionist for wild but left big priest alone? Like...rogue's not the only deck in wild pulling out a turn 3 Neptulon.

Pretty happy to see Celestial Alignment gutted. There were always on-paper ways of countering it, like...getting something like Runed Mithril Rod to discount your whole hand the turn after they alignment, but in practice across lots and lots of wild games, the dream just...never happened. They played alignment, and you were horribly crippled and couldn't do anything relevant.

That's a lot of buffs, a LOT of buffs.

Magnifying Glaive is a bit eye-popping to me. Already looked like the best DH card in the new set and probably wild-relevant before the buff.

Abyssal Depths can now reliably tutor Vanndar on curve, so that's interesting.

Warhorse Trainer buff as someone who a year ago was using Odd Paladin to grind out rank 5 in wild is just hilarious to see. I mean, the deck is still probably bad, but that's not the card that needed help.

Justice for Tidal Revenant! Still stand by my opinion that the pre-nerf version of the card really wasn't that powerful, and was really only propped up by from the depths discounts allowing you to pair it with brann.

2 mana Bash sure is a card. Still weird to me cause I'll happily play Darkbomb in wild, and don't think 2 mana deal 3 face damage needs a big upside. But I guess Tooth of Nefarian didn't break standard or anything, so maybe Bash is fine.

1 mana Slam also sure is a card. 1 mana draw a card is basically playable (see for example: tradeable) so the main thing holding slam back will be opponents who don't present a target.

(For what it's worth, 2 mana bash and 1 mana slam would instantly break quest hunter, but maybe they're not a balance issue in warrior).

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