LogFAQs > #967196075

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, Database 10 ( 02.17.2022-12-01-2022 ), DB11, DB12, Clear
Topic List
Page List: 1
TopicEpyo's Top 100 Games of All Time (with write-ups)
Epyo
08/09/22 7:06:29 PM
#75:


and ANOTHER RACING GAME!

#73 F-Zero GX

https://gamefaqs.gamespot.com/a/user_image/7/3/9/AABIPnAADi_L.jpg

I can't believe anyone gives a crap about other single player racing games, when F-Zero GX exists.

Maybe I am just a sucker for fast games with high framerates. But WOW what an experience F-Zero GX is, I just played through it this year and it's still a blast.

OK, what else besides the thrilling visuals and super tight controls...

The story mode is really creative and cool! 10 interesting specially-designed courses with some neat story exposition for each one. Not sure why more racing games don't have this. (As everyone knows, it's a little too hard... That's kinda cool too though.)

BEST LEVEL: "Phantom Road: Slim-Line Slits" is super exciting and chaotic, it's so narrow that you're basically bouncing off walls non-stop. And the rainbowiness of it looks cool. (Not to be confused with story mode's Phantom Road track, which sux).

------------------

ALSO here is my complete ranking of the tracks!!

Favorites
Phantom Road: Slim-Line Slits
Outer Space: Meteor Stream (high speed, insanely cool looking)
Lightning: Half Pipe (great concept, looks cool, has thrilling lack of walls but not TOO dangerous)
Aeropolis: Screw Drive (omg you can pretty much hold down the booster button)

Awesome
Lightning: Loop Cross (looks very cool, love all the extremely smooth curves)
Green Plant: Spiral (a wacky unpredictable adventure, love the god rays)
Lightning: Thunder Road (a wacky adventure but maybe too easy)
Sand Ocean: Lateral Shift (great concept, exciting, maybe a little too dangerous)
Port Town: Aero Dive (not sure why I like it so much)

Good
Casino Palace: Split Oval (lots of floor boosties!!)
Fire Field: Undulation (hilarious concept)
Mute City: Serial Gaps (extremely exciting grand prix finale, so hard to win)
Big Blue: Ordeal (pretty exciting grand prix finale, good adventure)
Aeropolis: Dragon Slope (wacky adventure, but has some boring parts)
Port Town: Cylinder Wave (too much memorization of floor boosts, but a pretty good wacky adventure)

It's OK
Fire Field: Cylinder Knot (too much memorization of floor boosts)
Port Town: Long Pipe (good ideas, but kinda repetitive)
Mute City: Twist Road (nice and simple, but maybe too simple)
Big Blue: Drift Highway (nice and simple, but maybe too simple)
Aeropolis: Multiplex (can't remember it very well even after playing it twice)
Sand Ocean: Surface Slide (kinda too long, kinda dull)

Don't Like It That Much
Cosmo Terminal: Trident (so long, so narrow, and basically no walls ever, which means I can't go fast)
Mute City: Sonic Oval (too simple, also it's not in a grand prix)
Green Plant: Mobius Ring (too simple AND a little too long to be so simple)
Casino Palace: Double Branches (SO LONG, and I hate the narrow part with no walls)
Green Plant: Intersection (so long, so repetitive, needs more floor boosts)

---
People who don't finish their sentences
I'm a Castlevania superfan! Ask me anything!
... Copied to Clipboard!
Topic List
Page List: 1