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TopicA ranking topic: Isq rates Dota heroes for fun and time-killing.
Isquen
07/05/22 12:08:33 AM
#184:


I had an entire writeup ready to go and accidentally hit the back button to delete it. ARGH. My frustration is going to make this shorter and more succinct than it needs to be since I just WASTED an hour after finally being assed to write it up.

73 - Luna (ranged Agility)
https://gamefaqs.gamespot.com/a/user_image/4/8/8/AAAACbAADaoA.jpg
Basic Abilities: Lucent Beam, Moon Glaives, Lunar Blessing, Eclipse
Shard Ability: Upgrades Lucent Beam to a ground-targeted ability with a lowered manacost, which strikes the nearest enemy at the cast point, while also launching an instant attack at a random target in the 300 search radius (which ignores Disarm and True Strike.)
Scepter Ability: Upgrades Eclipse to an ally-targeted ability, which casts Eclipse at their location instead. Eclipse's duration is shortened, and the beam interval is halved. The cap on maximum amount of beams that can hit one target are removed.
7.31 changes (from memory because fuck looking them back up:) Shard changed to current iteration, level 15 talents changed (cooldown nerf for Lucent, cooldown buff for Eclipse.) Level 20 global talent gives Luna more night vision. Lucent Beam deals 5/10/15/20 more damage than it used to.

Bullet points for the WHOLE-ASS WRITEUP:
  • General apologizing for lack of updating - gripes about not being able to write at work, self-loathing at laziness for not writing on vacation, and nearly actually killing myself helping someone move today.
  • Providing ability descriptions: Lucent Beam strong magic damage that's spammable and stuns, must be leveled early to get Eclipse; two passives, one of which lets her out-vision-game a Night Stalker at night, and one of which lets her push for free (occasionally to her detriment, if levelled too early.) Anecdote about Eclipse in particular and the amount of times people will try to gank her 1v1 and die by getting 5x beamed.
  • Acknowledging weird scaling: potent early game with bad range and base damage (but good night vision and base movespeed/damage with Lunar Blessing,) can hit both magically and physically, and becomes a selfish liability mid-game until late game Luna gets her items and late-game monsters/rat-Dotos to victory while being largely gank-proof thanks to Eclipse. .
  • Griping about how Moon Glaives broke like half the items in DotA: Allstars and remain jank-as-hell because unavoidable and damage targets independently, but don't spell-lifesteal despite being considered spell damage, and recalling stories of getting murdered by an allied Bristleback running away and carrying 20 glaives with him into my tender support flesh because Glaives damage is fixed and un-Evadeable, plus it bounces off Ethereal. For some reason. Also noted how stupidly well they push.
  • Noting that aesthetically she has a great butt but nothing else (ESPECIALLY that god-awful faux-Celtic voice.) Needs a model update not locked behind a battle pass (but keep the anime-elf-beheading) and can go sell mayonnaise until then.
  • Musing to oneself that maybe I should try hitting her with Break and seeing if that helps against her rat push at all
Next hero hint: Mommy? Wait. Mommy? Excuse me. Mother?

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[Rock and Stone]
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