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TopicAbout to start Tales of Phantasia (ps1)
discodancer77
06/22/22 9:51:11 PM
#38:


Ever since reaching Alvanstia/the town with the castle, the game has been:

-Head to Moria Mine to find summon rings!
-The rings are broken! Head back to castle!
-Lungdrom says to go ask his friend Edward! Go visit his house!
-Edward isnt home! Hes in Freyland, the desert continent!
-Hes not at the town, go search the oasiss!
-He just left the oasis! Hes back at the town now!
-Hell show up if we collect 5 Basilisk scales!
-Finally met him! He cant fix the rings, but tells us the elves can!
-Go back to castle town and ask Lungdrom about Elves!
-Get the info and permission, go to the Elven village!
-Finally get the rings fixed! Go back to castle town and report to Lungdrom!

big giant 16-bit fetch quest. Unless you count grinding Basilisk scales, there isnt a boss fight to break it up at all either.

youd think itd be a chore to do all that, but all the locations are close enough together that it wasnt a big deal. And getting the story piece by piece never made it feel like I was just wasting time. I can tell this section would be a slog to get through on a replay, though. Using Alvanastia as a hub/base of command really centers everything and allows the bits of busywork to feel like its all still progressing the story

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Patient Gamer
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