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Topic | About to start Tales of Phantasia (ps1) |
discodancer77 06/22/22 9:51:11 PM #38: | Ever since reaching Alvanstia/the town with the castle, the game has been: -Head to Moria Mine to find summon rings! -The rings are broken! Head back to castle! -Lungdrom says to go ask his friend Edward! Go visit his house! -Edward isnt home! Hes in Freyland, the desert continent! -Hes not at the town, go search the oasiss! -He just left the oasis! Hes back at the town now! -Hell show up if we collect 5 Basilisk scales! -Finally met him! He cant fix the rings, but tells us the elves can! -Go back to castle town and ask Lungdrom about Elves! -Get the info and permission, go to the Elven village! -Finally get the rings fixed! Go back to castle town and report to Lungdrom! big giant 16-bit fetch quest. Unless you count grinding Basilisk scales, there isnt a boss fight to break it up at all either. youd think itd be a chore to do all that, but all the locations are close enough together that it wasnt a big deal. And getting the story piece by piece never made it feel like I was just wasting time. I can tell this section would be a slog to get through on a replay, though. Using Alvanastia as a hub/base of command really centers everything and allows the bits of busywork to feel like its all still progressing the story --- Patient Gamer ... Copied to Clipboard! |
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