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Topic[VGMC] Day 24! SilentD/SpiritOfTheM, Panditah7/SkyOfT, MorningB/MADLASTW
banshiryuu
06/22/22 9:29:30 PM
#65:


From Toxtricity:
Spirit of the Mountain (Alto's Adventure)
Panditah of the 7th Mountain (Jewels of Oracle)
MAD LAST WORLD (Mad Rat Dead)

Its so funny that it is called silent desert when it is so loud

I think that steve reich being named steve, is so important. There is some proof in there in how(for example) steven universe and surasshu both start with the name steve too

I think that genuinely the most important type of vgm to me is compressed to ~11025hz quality wav/aif files in mac/pc games from the 90s; part of this is the realization that wel.l..i used to say that yeah myst clone is my favorite genre of game by far(you know this if youve known me for more than 2 weeks) but I would ALSO say: but the music from myst-clones isnt at all what i listen to when i listen to vgm- - - but that is NOT true!! Like it...is? In the sense that im constantly looking for NEW vgm id never heard before, so i avoid the genre i know best (myst-like games is the genre of game i know best). And instead tend to lean toward genres i dont play as much like shmup osts and stuff (especially shmups because they have the music i like most often), and since im looking for unfamiliar stuf- - of course i neglect the genre of game im easily most familiar with!...BUT. I like these games for a reason, the abstract concept of feel and atmosphere is one of the absolutely most important things to me when playing a game, and i think maybe even more than any actual gameplay element. And 50% of what defines the way a game feels to me is the music. A huge part of what i seek in that department is very much my impossibly deep obsession with the limitations of FMV/pre-rendered/etc games from the 90s. The way quicktime animations have different visual compression methods than the surrounding stills, dithering or other color palette limit artifacts, choppy loop points, and even just the quirks of the various engines these games tend to be made with that i have near memorized now (recognizing default cursors, transitions, etc). Some people are like this with nes game nostalgia, or ps1 game nostalgia, or whatever. But im like this with macromedia director first-person prerendered pc game from 1995 genre. Sometimes nostalgia is derided as a shallow reason for enjoyment, and maybe it can be. For me tho, a lot of it is simply that i got into this type of game BECAUSe it felt a certain way...when it comes to newer myst-likes, while i do like them (obduction [2016] is like a top 5 game for me), i..definitely lost my passion for a lot of newer games in /any/ genre if it feels too new, and i couldnt quite understand why. Until i realized. My brain just latched on to basically every unclean limitation and imperfection of the 90s. This is why Myst 1 (win3.1) is so much better to me than any of its remakes; or why i got disappointed whenever mystlike game series stopped being pre-rendered..and just in general preferred stuff made closer to the year 1993. Its because all these imperfections and limitations were being smoothed over (and as i talked about not too long ago with some people here; sometimes the nature of compression and prerendered stuff actually makes something feel MORE immersive, as every pixel is curated for you, and the amount of detail is maximized for the 640x480 resolution in a way you just cant get with newer realistic games with bigger unlimited resolution and movement where theres more room for you to be taken out of it with less curated stills since its no longer prerendered or small res). In that sense, its more than just nostalgia too, this type of game is just deeply immersive to me in a way nothing modern can be, and the style of music associated--definitely helps take me to these places. But also just..Im the sort of person who is deeply attracted to the seams of things. I have a big collection of plushies and i love looking at how theyre made, seeing these seams. In artwork id get attached to being able to observe concrete brush strokes, or..aliased pixel edges! Like when it comes to /anything/ i want the artifacts of how something was made to be visible to me. But the #1 way that feels best to me..is, ambient music on 90s synths except crunched to really low quality where you can hear the crackly bubbly noise at the lower volume parts. I grew up with New Age music so that helps with THIS style especially, but also well,,,this song ties into stuff i said earlier, how player0 had pointed out that the summary of my music taste might best be described as ancient technology. Before i reminded kopaz of the HYPNOTIC WORLD-BEAT advertisement on the box art for this game, they originally wanted the genre of this to be ANCIENT FUTURE, and you know..i think that feeling is why i love this track so much (on top of everything else). Organic flutes, synth pads that indicate a mystical nature of unexplained ancient ruins...pads that in themself morph between timbres that suggest these alternating technology levels between super ancient and super advanced. The only problem i have with this song is that it is in too high quality and it is too loud for the compression artifacts to be obvious, it should have taken lessons from putt-putt travels through time and been half the volume and crunched down to 6000hz so that it sounds more grainy.. .

The CRAZY atelier song

Can you believe that nobunagas ambition is the same series as pokemon conquest

For a while MAD LAST WORLD was the ONLY song on my planned supports list. I didnt wind up being an influence in pushing it in in the end, but im certainly glad that its in! Definitely one of my favorite tracks from this soundtrack that has so many cool songs inside of it.
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