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TopicDiablo Immortal made 24 million in its first week despite a 0.3 rating.
BlackScythe0
06/22/22 12:24:21 PM
#14:


Honestly this isn't a new concept. All things considered I've heard the game is actually good (for a mobile game), it's just the monetization is very very predatory and makes it so it's not worth playing. These kinds of games don't need a lot of players or a lot spenders, they just need that 1% or maybe even less of people who try the game to be "whales" who will spend thousands upon thousands of dollars each.

But anyways yea not a new idea, how much shit do Madden, or CoD or any of the other formulaic trash that gets released every year and gets shit on for being terrible and cutting out old features for no reason... and despite all the legitimate criticism those games print money because the vast majority of consumers are not educated and do not care.
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