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TopicWorst Video Game Story Cliche?
Strife2
05/22/22 2:38:16 PM
#22:


I loathe Silent Protagonists. I want a game to give me a reason to invest in a story. The best way to do that is craft a character that goes through a change, or sees change around them and reacts to it. DQXI gives Luminary so much fucking stuff, but it all feels flat. All he does is nod or scream. What is his relationship with Jade, Erik, Serena, etc? What does HE really think about them?

Why does Adol keep getting his dumbass into shipwrecks and fantasy shenanigans? The latest Ys games have had DOGI tell us this stuff, instead of giving us the most basic reasoning. Even if Adol was just doing snarky shit, at least he'd say it. At least he'd sound like a sort of Zidane meets Link dork. But he'd at least have drive and motivation. That would translate to me actually thinking he wants to be there or finish the plot. Instead, they kind of throw 3-4 voiced lines per game and call it a day...

Crono? What about Crono? He dies midway through the game, but he's a stick. Why the fuck should I care?The game didn't give me anything to suggest he wants to save the worldother than the game forcing it on me.

Persona is the worst. In a game where a lot of it revolves around relationships, what reason do we have to suggest that Minato, Narukami, or Joker are these leaders/charismatic people that anyone would give a shit about? Social Links revolve around telling girls or other characters what they want to hear. You can still pull this off with actual dialogue (look at FF7's relationship system).

But enough about the silent protagonist issue. Any game that still does random encounters...fuck off. Recent remasters give the player choice to turn them off. Other games like FF6 and FF8 had items that cut them off. Bravely Default letting you just not use them at all was probably the best, though that was 10 years ago. Random encounters still happen from time to time, but at least they aren't the horror it used to be. Still, player choice should be a QoL option.

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