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Topic | A ranking topic: Isq rates Dota heroes for fun and time-killing. |
Isquen 05/04/22 11:33:31 PM #168: | Bumping. There was a not-as-extreme patch over the past week. Confirming the next post is Alchemist; it's mostly written, but needs cleanup and VGMC (plus, you know, a whole lot of work) have taken priority. Summarizing for things I've already written up or touched on: Items - Desolator damage cap lowered. - Eye of Skadi slow shifted to slow movespeed less but attack speed more. - Wraith Pact overall buffed, but as a consequence Wraith Reprisal now removes prior-casted totems (to avoid refresher stacking up a better Radiance/Crimson Guard. I guess it was abusable?) Neutral camps -Harpy Scout's flight requires more mana to keep on. Vision majorly reduced (so it's not a "pick Chen and have a free 20 gold bounty permanent mobile ward.") -Dark Troll Summoner's raise dead nerfs - slightly longer cooldown, slightly lower duration of skeletons, and Skeleton Warriors summoned by it have base 0 armor now. Heroes Arc Warden: Minimum base damage increased by 4 (maximum base damage still the same - result is more consistent damage range.) Bloodseeker: Shard self-damage is now Magical. Shard outgoing damage buffed from 5% to 7%. Cooldown (and thus ability to turn it off) lowered to 3 seconds. Broodmother: Manacost reduction of Spin Web Chaos Knight: Bonus range from shard halved, Chaos Strike doesn't provide bonus damage against creep heroes (Warlock Golem/Sylla's bear/Familiars) or Roshan any longer. Chen: Base movespeed increased by 5, cooldown of ult reduced by 10 seconds. Enchantress: Enchant can only dominate level 4/5/6/6 creeps now, like Chen/Doom (prevents the level 1 pinecone murder) Huskar: Regeneration bonus from strength re: Berserker's Blood slightly nerfed (20/40/60/80 -> 16/34/52/70%) KotL: Movespeed reduced by 10 (still obscenely fast base.) Chakra Magic restores slightly less mana at all levels. Blinding Light knockback duration lowered. Lycan: Base attack speed increased by 10. Shard-summoned Wolves damage increased from 35-38 to 38-40. Omniknight: Heavenly Grace costs 15 more mana. Primal Beast: Mostly nerfed all around. Onslaught now has a sound that can be heard through Fog. Uproar damage bonus lowered. Trample base damage heavily lowered (20/35/50/65 -> 12/28/44/60) and percentage attack damage lowered by 5%. Talent improving this also lowered an additional 5%. But hey, Rock Throw now deals 25 more damage! (Not that anyone buys his shard.) Slark: Dark Pact buffed - lower manacost, and outgoing damage is higher at lower levels (from 75 to 90 at level 1 Dark Pact - still caps out at 300 when maxed.) Spectre: Slightly buffed - additional base regeneration, additional 0.2 agility growth per level. Oh, and a bigger radius for Dispersion reflected damage, both the "nearby" and the weakened far distance. Storm Spirit: Further nerfed (good.) Lower base armor by 1. Lowered mana regeneration from level 10 talent by 0.25/second. Lowered damage on Overload by 10 at all levels. Sven: Warcry buffed again. More movement speed at all levels. Shard passive armor increased by 2. Storm Hammer costs less mana and stuns for longer at levels 1 through 3. Tinker: very slight buff but fuck him anyway. One more base strength, and Laser costs 5/10/15/20 less mana than before. Troll Warlord: Base attack time in melee improved from 1.45 to 1.4. Bugfix regarding Battle Trance and target finding in Fog of War. Warlock: Golems have 200 more health at all levels (scepter golems have 100 more health at all levels, but remember there are two of them.) Witch Doctor: Maledict base damage-over-time improved at all levels (7/14/21/28 to 12/18/24/30 DPS) --- [Earthshaker] ... Copied to Clipboard! |
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