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TopicOverwatch 2 PvP Beta starts Tuesday April 26th at 11am
Grand Kirby
04/25/22 2:58:02 PM
#4:


VintageGin posted...
Interesting. I think the two issues I had with the original (which tie into each other) were:

1. Time to kill was pretty fast, so battles were generally over before you had time to think about individual strategy.
2. Ultimates dictated the pace of the game a lot. TF2 had something like this with the medic's uber, but every character having ultimates made the gameplay feel a lot more stale because they are happening constantly.

I dunno if OW2 has changed these aspects at all, but maybe I'll check out some footage.
Really? One of the biggest complaints I always hear about Overwatch 1 is how fights can drag out too long. OW2 looks like it's much more like a traditional shooter where making decisive plays will get you kills and win fights quickly, so unfortunately don't expect too much overall MOBA-style team based strategy. It's more about the small-scale, fighting game-style individual strategy and playmaking that matters more. I don't know how that will fit in with what you disliked.

As far as the ultimate situation goes, I don't know how long it's been since you've last played, but Ultimate charge rates were nerfed multiple times over the course of the years so they're not as oppressive or happen as often anymore. In addition to that, they're even less common in Overwatch 2 because tanks now naturally give less ult charge, and there's one less tank per team to farm off of (and some people are suspecting there was another stealth nerf to the charge rate, but it hasn't been confirmed). So you won't be seeing them happening all the time.

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Okay, I rolled a 14. What's that mean? Hsu
That you're a cheater. This is a 12-sided die. Chan
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