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TopicHearthstone Discussion Topic: Voyage To The Sunken City - Year of the Hydra
metroid composite
04/22/22 6:43:21 PM
#31:


LiquidOshawott posted...
Kaelthas got changed back to 1 mana
Switcheroo banned
Both more or less expected.

Kael'thas, obviously.

Switcheroo priest in wild is already a divine spirit inner fire deck, so with the change they made to Switcheroo in standard (only swapping health) it would still leave wild in a state of relative chaos with turn 4 OTKs. Slightly less reliable, but would still make for a lot of non-games.

A lot of wild players who want to use Switcheroo just as a draw 2 minions card draw in priest are going to be a little sad--and yeah, I guess I am a little disappointed they didn't find a nerf that worked for both formats. But their focus is on standard, so I understand just making a standard-focused balance change and banning for wild.

LiquidOshawott posted...
Pirate Quest is 3/3/3

Guess I need to decide if I'm disenchanting again. Crafted this damn card twice now, lol.

LiquidOshawott posted...
Pufferfist is 3/3

Yeah, good change. The drawn winrate stats on Pufferfist look as good as Defias Cannoneer in pirate warrior. Relevant tribe for pirate rogue too. It's being run in stuff like Naga DH, where it's actually better drawn winrate than any of the Nagas in the deck. Pretty sure even with the nerfs this still probably goes into those decks--it's justifyiable as an aggressive card cause it deals face damage, and the 1 damage board clear is big in aggro mirrors.

LiquidOshawott posted...
Miracle Growth is 8 mana

This card being 7 mana was always bit weird to me. Warlock had a 6 mana card, abyssal summoner, summon a demon with taunt and stats equal to your hand size. Adding draw 3 to that only adds a single mana?

LiquidOshawott posted...
Kaz requires 4 dragons to activate

This one has me dreaming up possibilities, cause it's not strictly a nerf, now you can run Kaz in a deck that has a mix of creatures. If you've got enough amalgams in your deck, you could even run Kaz in decks you might not expect like a pirate tribal decks (amaglams counting as both a pirate and a dragon).

I think the biggest class that picks up Kaz now is paladin, cause 2 bronze explorers (which I've certainly seen people run) is enough to activate Kaz now.

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