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TopicA ranking topic: Isq rates Dota heroes for fun and time-killing.
Isquen
03/28/22 2:45:03 AM
#141:


Large Camps
(Includes satyr/centaur abilities)
Shockwave - Satyr Tormenter - Active: Deals 160 damage in a 1200-unit line (more of a very narrowly-expanding cone.) 8 Second cooldown, 100 manacost.
Unholy Aura - Satyr Tormenter - Passively provides 5 health regeneration in the radius. (It's also pretty good, early on!)
Swiftness Aura - Hellbear - Passively provides 15% attack speed in the radius.
Death Throe: Rush - Hellbear - Upon death, allies will gain 100 attack speed in a radius around the unit. Very obviously you don't want to use this on a hero too much.
Thunder Clap - Hellbear Smasher - Active: Deals 150 damage in a 300 radius centered on the caster, slowing enemies by 25% for three seconds. 12 second cooldown, 50 manacost; Smashers will use this if there are more than three enemy units nearby.
Death Throe: Power - Hellbear Smasher - Upon death, allies will gain 50% base attack damage in a radius around the unit. Again, don't use it as a hero too much.
Tornado - Wildwing - Channeling: when cast, for up to 10 seconds, an invulnerable controllable Tornado with the Tempest Aura is summoned, which slows enemies in a 600 radius, dealing 15 damage per second inside this radius (or 45 damage per second in a 150 radius.) Not as good as it used to be due to shorter duration, and more annoying: Wildwings will cast it 33% of the time on their killer automatically. Tornadoes will last for an extra 5 seconds after channeling.
Hurricane - Wildwing Ripper - Active: acts like a short range vector-targeted Force Staff, pushing a unit in a direction of the caster's choice. Rippers will use this on heroes being pursued by other heroes if there's a fight going on. 30 second cooldown, 100 manacost.
Toughness Aura - Wildwing Ripper - Passively provides 3 armor.
Ensnare - Hill Troll - Active: Roots the target for 1.75 seconds. 15 second cooldown, 75 manacost. Trolls will occasionally root heroes attacking them.
Raise Dead - Hill Troll Summoner - Active: Summons three skeleton warriors with Rally, a stackable aura passive which gives allies +3 damage. 18 second cooldown, 50 manacost.
Seed Shot - Warpine - Active: Chain Lightning 2.0 - 100 damage that bounces to hit five times and can bounce to the same target, giving a brief 100% movespeed slow (effectively lowering the target to the minimum movespeed cap.) 15 second cooldown, 100 manacost.

Ancient Camps - can only be eaten or converted with a talent or Helm of the Overlord. Pretend they all have "Ancient" in front of their names.
Magic Amplification Aura - Black Drake - Passively debuffs enemies in the radius with 5% additional incoming magic damage.
Fireball - Black Dragon - Active: Blankets a 300 AoE circle with fire which deals 85 magic damage over time for 10 seconds. 15 second cooldown, 200 manacost.
Splash Attack - Black Dragon - Passively causes autoattacks to cleave in a 250 radius around the primary target for 100% damage.
Dragonhide Aura - Black Dragon - Passively acts like Toughness Aura, except it stacks with itself if more than one unit has the aura.
Weakening Aura - Rock Golem - Passively debuffs enemy armor by 2.
Granite Aura - Granite Golem - Passively improves ally maximum health by 15% in the radius.
War Drums Aura - Rumblehide - Passively provides allies with 40% accuracy (I'm not getting into that calculation when it only matters once Evasion and uphill miss comes into play) but also 25 attack speed.
Frenzy - Thunderhide - Active: Buffs an ally with 75 attack speed for 8 seconds. 8 second cooldown, 75 manacost. Thunderhides will usually use this on cooldown so long as their mana remains.
Slam - Thunderhide - Active: Deals 250 damage in a 350 radius around the caster, slowing them for 2 seconds (if a hero) or 4 seconds (if not) for 60% movement/attackspeed. 6 second cooldown, 75 manacost. Thunderhides only use this if there are 4 or more hostile units around it.
Time Warp Aura - Frozen Golem - Passively provides allies with 10% cooldown reduction.
Icefire Bomb - Ice Shaman - Active: Targeted unit takes 50 damage per second for 8 seconds after collision. Can target buildings for 25% damage. 30 second cooldown, 100 manacost.

TL;DR: Mind your neutrals. Helm of the Overlord is a good item with a prohibitive cost. Doom isn't fat enough to get all three abilities off Ancient Black Dragon.

I'll try and get next hero up tomorrow. It's already halfway written.

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[The Artist Formerly Known as Earthshaker.]
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