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TopicA ranking topic: Isq rates Dota heroes for fun and time-killing.
Isquen
03/04/22 8:59:21 PM
#120:


Also 92: Primal Beast (melee Strength)
https://gamefaqs.gamespot.com/a/user_image/2/5/5/AAAACbAAC_tn.jpg
Basic Abilities: Onslaught, Trample, Uproar, Pulverize
No Scepter Upgrade (yet)
Shard Ability: New Ability Rock Throw, which hurls a boulder at a location dealing 275 physical damage and stunning for 1.8 seconds. This boulder has a minimum throw distance of 550.
Notable 7.31 changes: Changed from the boss of a Battle Pass event to an actual hero.

Two-for-one special! Since he's so new, I'll explain his abilities/numbers - and why he's so low

First, Onslaught. He charges up for up to two seconds, then hurls himself forward (and over terrain) knocking back both allies and enemies in his path. Enemies will receive 110/200/290/380 physical damage and a 1/1.2/1.4/1.6 second stun. He can be commanded to move during this, which curves him slightly, or he can be commanded to stop, which ends the charge.

Second, Trample. While active, the Beast is disarmed (for 5.5 seconds) and instead deals 20/35/50/65 + 40% his base attack damage as magical damage in a 225 radius area for every 140 units moved (slightly bigger than melee range, accounting for model size.)

Third, Uproar. Uproar is an active ability that passively provides 10/15/20/25 bonus damage, and accumulates up to five stacks as the Beast takes 35 damage from heroes. When activated, the beast roars, slowing enemies by 10% (per stack) for three seconds in a 900 radius, and gaining an additional 15/25/35/45 damage and 1/2/3/4 bonus armor (per stack) for seven seconds.

The ultimate ability, Pulverize, grabs a target unit (preferably a hero, so don't whiff it) and slams it into the ground repeatedly every 0.8 seconds for 2.3 seconds, ministunning and damaging everything in the 600 radius area for 0.3 seconds of stun and 150/210/270 magical damage.

Talentwise: level 10 he gets to choose between 12% magic resistance and 2 mana regen; level 15 between 120 Onslaught Damage and +3 armor per stack of Uproar; Level 20 between a self-dispel on Uproar and an additional +30% base damage to Trample; and level 25 a choice between 50% (!) spell lifesteal (...:( ) and +100% Pulverize Duration (read: three more smashes/damage instances unless your target gains status resistance in any way.)

So, numbers out of the way: Primal Beast has some unfortunate tendencies that is still causing his win rate to be sub-50, which is unusual for a new hero. His intelligence and growth do not allow him to spam Trample and Onslaught nearly as much as he'd hope without itemizing for it, and his base agility and growth means his un-uproared armor and base attack speed are going to suffer throughout the game. Couple this with his bulky base stats and he's tailor made for the offlane, but his initial reliance on physical damage from Onslaught means he's going to struggle against most safelane agility cores, and if he wants to go heavier into Trample, he's going to want to get stacks of uproar to buff the base damage up. This mostly means that the "intentional" build of Trample first, Onslaught Second, Uproar third clashes with his "actual" build of maxing uproar early for survivability with a value point in Onslaught for turning tail and fleeing, since the extra physical damage from Onslaught drops off quickly.

This also leaves him in an unfortunate situation of itemization. Trample benefits from attack damage, certainly, but on-hit items won't do him any good. He seems sort of pigeonholed into defensive items, such as Blade Mail, charging in and disabling a key target while drawing fire, but doing that feels like you could play a Legion Commander or Axe and do the job much better or with more precision. What's more, I've heard word that Pulverize is completely blocked by BKB apart from being unusable on Linkens or Lotus'd heroes, which makes it underwhelming for an area ult. While his skills all look to synergize with each other on paper, I'm drawing comparisons to a lot of other heroes and he seems just sort of mishmash as a result.
- Charge of a Spiritbreaker or Magnus, but harder to control.
- AoE magical damage of a Batrider, but weirder.
- Offensive/defensive debuff that melds a Centaur Warrunner and a Timbersaw, with an active of a Warlock.
- Ult of a Tidehunter, but smaller range, deals its damage over time, and also gets cockblocked by Linkens or Lotus Orb.
- Shard ability of a Lina Light Strike Array, but physical damage and with a minimum throw distance.
- Unintelligibility of an Io or a Phoenix.

Peanut Butter is fun, sure, but I'm getting a huge sense of "everything he can do, X can do better" from almost everything in his kit. Well, there is *one* thing he does decently and that's dicking over Magnus if Trample's active during Skewer or dealing a whole bunch of line damage in Meat Hook's path if he gets hooked by Pudge, but these are so niche at this point it's hard to put points in his favor. Maybe when he gets a scepter, but, y'know, Marci only came out a few months ago and *didn't* need a scepter or shard to be busted on release despite her stats.

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[The Artist Formerly Known as Earthshaker.]
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