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TopicA ranking topic: Isq rates Dota heroes for fun and time-killing.
Isquen
03/02/22 12:42:41 AM
#112:


93 - Outworld Destroyer (ranged Intelligence)
https://gamefaqs.gamespot.com/a/user_image/4/4/1/AAAACbAAC_Bp.jpg
Basic Abilities: Arcane Orb, Astral Imprisonment, Essence Flux, Sanity's Eclipse
Shard Ability: Upgrades Astral Imprisonment to allow allies targeted by it to move at 60% movespeed, unable to take any other actions while imprisoned. Mana pool theft improved by 5% if targeting an enemy.
Scepter Ability: Upgrades Astral Imprisonment to provide two charges; damage improves by 140, and the damage becomes AoE in an area around the target.
Notable 7.31/7.31b changes: Essence Flux mana restore lowered by 5% at all levels (so more than it was last patch, when it was buffed.) Arcane Orb mana percent to damage reduced at levels 1-3 of Arcane Orb.

I hate this guy. OD is one of the most oppressive heroes in the game this side of Tinker right now, simply because of how easy it is to go mid, completely shit on your opponent's mana pool with Imprison, and build the extremely forgiving lead-up to Meteor Hammer. Once you get that, the killing spree begins, especially since Meteor Hammer has an even wider radius after channeling after this patch, even if the damage per second lowered. Because of this and his nice base stats and strangely decent strength growth for an Int hero, he's frequently played as a mid core that ensures a game does not reach lategame - Imprison an int support, channel the meteor hammer on their head, or drop the hammer with Sanity's Eclipse as soon as their team comes to the rescue. Scaling off mana difference is actually ridiculous.

I did a little experiment before posting this, since I'm not very familiar with how Outhouse Decorator plays since the days of "toggle treads to max manapool," and he's built remarkably similar to how he used to be, beyond the "imprison to Meteor" combo. Power Treads, Hurricane Pike, BKB, and heavy Intelligence/mana providing items. Unfortunately, as a game continues on, more and more enemies will get Black King Bar, which ruins his outgoing Arcane Orb damage, so he can't be a hard carry, and will tend to transition into a beefy defensive support - this comes naturally with the Int support items he usually builds, plus the utility from a quick shard.

Yet the human element comes into play - pubs playing Ongoing Development will do nothing but gank and leave, say, their TA opponent to freefarm midlane, before she counter-ganks, turns on her early BKB and decorates the walls with his flesh. They will get complacent that OD is extremely forgiving to play for a carry and throw themselves willingly into a Nyx Assassin without deleting the bug, and drop dead from spontaneous mana consumption. It does annoy me that a hero this good is dragged down this low solely because of the reprobates that typically play it, but Omnipotent Dickbag at least has it better than Tinker, and at least has a seldom-used mechanic in the game compared to almost any other hero (damage via mana manipulation, and damaging manapools without affecting intelligence) and he can roundabout counter some other heroes by doing that alone (Medusa.) Shame he plays like every other standard orbwalking ranged carry with a sad attack range, 'cuz he could be so much more interesting in a utility role but won't ever get there until his early game stops being so batshit.

Next hero hint: a one-trick pony, but that one-trick happens to be *really good* to the point they want to pull it off repeatedly.

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[The Artist Formerly Known as Earthshaker.]
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