LogFAQs > #962899499

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TopicPost Each Time You Beat a Game: 2022 Edition
paperwarior
02/23/22 2:00:10 PM
#110:


Deemo II (Android) (Maybe?)
Well, I hit the end of the story as of right now. It says stay tuned for part 2. Like Deemo Reborn, Deemo II is a hybrid of adventure game and tap-rhythm. The world is also full of NPCs to talk with. Rhythm gameplay is about the same as before with the addition of hold notes. I still enjoy it and think I'm getting pretty good at it. It is a mobile game, for sure, but a pretty harmless one. Stamina only matters with long sessions, you don't actually need it to keep playing, and you get tons of items to restore it. There are also frequent parts of the story where it isn't consumed at all. I never got near the premium currency needed for a single paid song pack, though. I bought the "battlepass" as it includes 20 songs to unlock as you go. There are also limited-time events where you attempt to clear a selection of challenge rounds with various modifiers. These take resources, either per attempt or in 30-minute blocks. My complaints, then:
-Movement control is not good. Yeesh. I can barely make Echo walk where I want sometimes.
-Game runs bad. When you get frame drops during rhythm gameplay, it ain't fun. And the sound becomes choppy too. Maybe my phone is just out of date.
-How do you even fade mode? It's one of the event modifiers. Notes disappearing like halfway down the screen throws me off so much.

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