LogFAQs > #962034727

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, Database 10 ( 02.17.2022-12-01-2022 ), DB11, DB12, Clear
Topic List
Page List: 1
TopicA ranking topic: Isq rates Dota heroes for fun and time-killing.
Isquen
01/24/22 12:16:04 PM
#25:


114 Bloodseeker (melee Agility)
https://gamefaqs.gamespot.com/a/user_image/3/8/6/AAAACbAAC1-q.jpg
Base abilities: Bloodrage, Blood Rite, Thirst, Rupture
Shard ability: Upgrades Bloodrage to have Bloodseeker deal an additional 2% max health pure damage to his target on autoattacks, providing he self-casts.
Scepter ability: Upgrades Rupture to have two charges, and gives them lowered cooldown.

Behold, a hero of some notoriety, yet can't do anything on his own to a healthy, coordinated team. Bloodseeker was one of the main cited reasons for League of Legends developers complaining about burden of knowledge when League was in its infancy, and perhaps it was true at the time WC3 Bloodseeker's Rupture initially dealt a hefty nuke at a distance but had little to no audio cue, and then made you bleed out when you moved. The only way that you could tell you had been hit by it was when you started to move, a tiny spray of bright red flew out of your hero, and you lost half your healthbar. The amount of times people would die to trying to run away from the sudden unseen nuke and dropped dead were just hilarious.

Bloodseeker is the epitome of a pubstomper hero his abilities let him hit hard, hit fast, hit a huge area with pure damage after a delay, and make someone die just by having the audacity to try to run from him, even through Black King Bar. His kit is mostly selfish, letting him heal an inch from death, providing Bloodseeker himself benefits based on how wounded every enemy hero is, and it can get ludicrous very quickly with how fast Bloodseeker can zoom across the map if someone drops below 25% health. He's often picked as a niche pick against Slark, Mirana, or heroes that typically try to juke in the treeline for this reason, since he doesn't give a damn about lack of visibility if someone's hurt enough. (And yes, I am skirting the fact that you can throw Bloodrage on an ally for added spell amplification and attack speed too. That ship sailed when Zeus players abused the global and it was given a within this distance nerf.)

Here's the main problem, though; he's a garbage teamfighter. Against a coordinated team that minds their healthbar, about all he can do is sit on the outskirts of a fight, Blood Rite in the middle of an area to try to silence someone, maybe, Rupture a target you don't want moving, and look for his chance to run compleeeetely around the fight to flank someone. Items can remedy this situation, but tying in with Night Stalker above, if you're going to have your kit revolve around ganking or bonking someone in the face, you better be good at it, and even when BS has been meta-dominant, he's been countered by the simple expediency of carrying a Town Portal scroll and using it immediately after being ruptured, then sitting still for 10 seconds. Also, he is stupidly vulnerable to a fat hero carrying a Blade Mail, and that's just tragic. If he isn't snowballing, he's relegated to Bloodraging someone better than him, and if I wanted to play a support, I'd pick an actual support.

I rank a lot of right-click heroes poorly, and Bloodseeker at least has an identity for himself, but it's just a speedy boy that doesn't need to back to heal, with no real damage output or teamfight durability to speak of if you think your way through a teamfight (and murder him first) or have some map awareness.

Next hero hint: I'm not really kind to death chaser heroes, I guess.

---
[The Artist Formerly Known as Earthshaker.]
... Copied to Clipboard!
Topic List
Page List: 1