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TopicA ranking topic: Isq rates Dota heroes for fun and time-killing.
Isquen
01/21/22 1:45:09 AM
#17:


117 - Omniknight (melee Strength)
https://gamefaqs.gamespot.com/a/user_image/0/4/0/AAAACbAAC1KY.jpg
Base abilities Purification, Heavenly Grace, Degen Aura, Guardian Angel.
Shard upgrade New ability Hammer of Purity, which can be cast to cause Omniknight's next attack on a hero to deal bonus Pure damage and reduce the target's outgoing damage.
Scepter upgrade Upgrades Guardian Angel to lower its cooldown; it also becomes global, regenerates affected units health, and affect buildings too.

And coming off the heels of Terrorblade is a hero I genuinely like, but changes throughout the years have not been kind to him where he's considered one of the worst picks in the game at the moment. All of Purist's abilities look great on paper for a support - a targetted heal that deals the same amount of pure damage in an area around the target; a strong dispel that applies a heal over time, strength boost, debuff-resistance, and regeneration boost for the duration of the buff; an aura that slows movespeed to a crawl when anyone's nearby him; an ultimate that provides physical damage immunity around Omni. Where it falls flat is the huge glaring gaps not listed in his base stats - the cooldowns, manacosts, cast points, and effective ranges for almost all of these abilities suuuuuck, as does the ability for enemies to negate basically his entire kit in a common item choice.

I am extremely sore about Heavenly Grace existing. This ability used to be Repel, which was admittedly bullshit: target anybody, and they gained a Black King Bar active for a few seconds, with a strong dispel applied ahead of time. This could also be used on enemies, ostensibly to remove a powerful buff they had on them, but in essence it was griefing your team; all the more so because at one point it would also remove the physical invulnerability from Guardian Angel if not cast first. This made it extremely choreographed when he was about to ult, and he'd usually get murdered within the two (longer than usual) cast points times.

See, Omniknight's visible base stats above: for as manly as he looks and swings his hammer, his overall starting effectiveness is in the garbage bin, and he has a similar role dichotomy problem to Visage where he needs the farm priority of a carry to have any effect but is usually relegated to support. To whit:
Purification - the manacost and cast range are both atrocious, and the area of effect tiny enough that you can scoot out of range in the time it takes him to cast it point-blank.
Heavenly Grace - The cast range and cast point are similarly atrocious, and the heal is delayed (but it *does* remove the threat of an already-applied Spirit Vessel, at least, so points for that in its favor.)
Degen Aura - early in the game, no one in their right mind is going to let you walk up and hammer them in the face for more than one hit without punishing you for it, because your backswing is in the dumpster, and *all* the aura does is movespeed reduction. Also, it does not pierce magic immunity, so BKB is now BKFlee.
Guardian Angel - does bupkiss against Magic-heavy teams and doesn't last long without a scepter to sustain a push onto highground.

If Omni tries to remedy any of these problems, he needs a carry's worth of gold without actually building any carry items, which in term hampers his ability to contribute to any teamfights short of pressing Guardian Angel or buying a shard and whacking a carry in the face with Hammer of Purity, and again: good luck getting close enough without getting your teeth kicked in, especially because, despite being a status resistance buff, Heavenly Grace and Guardian Angel both are easily dispelled by a very common item (Scepter of Divinity) and a number of other hero abilities, most egregiously the fortunately-rare Shadow Demon's Demonic Purge. The status resistance from Heavenly Grace doesn't offset the fact that you can still get hexed/stunned during its buff window (even if the duration is halved) or have a Spirit Vessel debuff applied to offset the regeneration, and if you've somehow managed to get all of your spells off, you probably won anyway because the enemy team didn't follow the age-old adage of "Shoot the Medic First."

Poor ol' Paladin Chuck Norris. I miss when you were relevant, although I understand the relatively recent patch of Carry Omniknight was oppressive as all hell before they more than doubled his shard cooldown, lowered its damage, and slapped his stats around a bit more for good measure. A real shame, too, especially since I just got his rare cape+bracers from one of the battle pass chests, but as it stands, he's lategame-viable only, and maybe he'll ketchup to the early game when the Marci nerf patch goes through.

Hint for next hero: one of the staple heroes for a "how did you fuck this fight up so bad" clip montage.

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[The Artist Formerly Known as Earthshaker.]
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