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TopicA ranking topic: Isq rates Dota heroes for fun and time-killing.
Isquen
01/18/22 3:14:43 AM
#12:


Blech, so my next one, I barely saw the hero for a month, and then I've seen them three times out of five games tonight alone, and each one was annoying for differing reasons. Will that tie into the writeup? Maybe. If I didn't already have them this low, I might consider bumping them up a few spots, but it could be recency bias.

So hey! If there are any questions along the way, such as terminology I'm using that you're unfamiliar with, please let me know. Some things I don't mention in the writeups, like explaining what Fervor stacks are (Troll's third ability, gains stacks of an attack speed buff if he keeps up attacking the same target, loses them all the second he strikes another target) or

Also, if I need to explain what items are/what they do, let me know - from these posts alone, I've mentioned some common pickups like Force Staff/Blink Dagger/Black King Bar, which are, respectively:
-An intelligence+health granting item that can be activated to push a target in the direction they're facing.
-An expensive item that does not provide stats but is core to the game nonetheless, giving the ability to instantly teleport to a spot within 1200 units of you, punishing you if you go beyond that range to 900 units... providing you haven't taken any player-based damage for three seconds. Or if you're a Tinker and can rearm it at will. Gross.
- A strength+damage item that can be activated to go magic-immune for a period of time, which loses duration the more it's used, to a cap, respectively.

So a question for the records: should "less is more" be the order of the day, or should I also start explaining what basic abilities do like it's a mini-FAQ? For instance: noting Troll's "Berserker Rage" is his ranged-to-melee-to-ranged stance swap ability, or that Meepo's "Divided We Stand" is his ultimate, which creates an additional clone each time it's leveled (or talented, at level 25.)

Should I also start mentioning other terminology? There's a bunch of status effects, for instance, with some only accessible by three or so heroes under niche circumstances, such as three different "you can't use that but are otherwise fine" disables: Silence, which disallows you from casting spells or changing any toggle spells like Berserker's Rage; Mute, which disallows item usage, and Break, which disallows most (but not all) passive abilities from providing their benefits to the afflicted hero (so, for example, Breaking a Phantom Assassin removes both her evasion from Blur and ability to critically hit with her ultimate, but does not stop her from activating Blur to give it the secondary effect of going invisible while not near a hero.)


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