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TopicA ranking topic: Isq rates Dota heroes for fun and time-killing.
Isquen
01/18/22 12:05:44 AM
#11:


I completely forgot to mention the eye symbol under mobility, for whatever reason!

That number is your day vision and night vision - how many units your hero can see in the day versus the nighttime. Day and night go on a five minute cycle in Dota - pregame begins at night, the 0:00 marker starts the daytime, and the night falls at 5:00. 1800/800 is the standard, and few deviate from it (Night Stalker being the extreme example, with these values reversed.)

One more for the night, speaking of which.

120 - Troll Warlord (ranged Agility)
https://gamefaqs.gamespot.com/a/user_image/9/4/5/AAAACbAAC0aB.jpg
Base abilities: Berserker's Rage, Whirling Axes (Ranged and Melee), Fervor, Battle Trance
Shard upgrade: New ability Rampage which globally provides allies attack speed (in ranged mode) or status resistance (in melee mode.)
Scepter upgrade: Whirling Axes upgrade melee-form Axes will now dispel Troll on cast. Ranged-form Axes will now dispel enemies struck on cast.
Right from the get-go I'm going to show that the low end of this list doesn't necessarily mean the hero is always bad - if I recall rightly, Troll was even a top pick during the "ho ho ha ha" era of Sniper domination! Even today, he's capable of 1v1ing some of the more oppressive meta heroes, if he can get up in their face, and therein lies the problem: his kit boils down to "hit one target as quickly as possible at melee and pray for a root."

Troll's a bit of an odd duck in that, while he is listed as ranged, his first ability swaps forms at will, no manacost required, and only a quick cast point. It changes up how he plays surprisingly little you'll want to mostly remain in ranged form early until you want to gank someone, where you throw your axes, swap, run at them, throw your other axes, and... well, we're getting into pray for a root territory. So that's what his ultimate is for! You no longer can be slowed while your target is in sight, but then there's a problem again - have you failed to kill someone with your ult on and there's another target nearby? You just lost all your Fervor stacks as you unwittingly wail on the next nearest target.

There are so, so many methods, usually item-based, of dealing with Troll going wild to the point that his ultimate is more of a hindrance than anything. It's entirely too easy to find yourself in the middle of attacking someone with a Force Staff that basically brings you back into their team, get stunned for the final two seconds of your ult, and die. The answer to this, in most cases, is Black King Bar, but Troll can't use items during his berserk state (unless nobody is around to attack!) Oh, and his intelligence is garbage - while he doesn't NEED the mana, his quintessential throw ranged axes in a cone to slow, run at enemy, swap stance to melee" style of play is going to unusable if there's a competent Silencer or an OD on the enemy team (and OD will just flat-out obliterate him in two shots.) Also, he needs to hit level 25 for his Battle Trance dispel to *do* anything if he's caught out.

I hardly ever see Troll in pub games, and that says a lot; in short, almost any other me bash face pick is going to be more desirable, either because their range is better, or their durability is better, or their bashing is more consistent, or they deal more damage, or... well, you get it. Troll's static in what he can do and doesn't work well with many other heroes at all. Trying to build him for any form of utility beyond straight damage or "smacking buildings and dying" is trolling, and so he finds his way near the bottom of my list.

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[The Artist Formerly Known as Earthshaker.]
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