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TopicA ranking topic: Isq rates Dota heroes for fun and time-killing.
Isquen
01/17/22 3:47:28 AM
#3:


For people who don't play Dota and just want to follow along, I'll try and post a picture of those stats for every hero.

Attributes
Each hero in Dota has a primary stat: Visage, above, is an Intelligence hero. All this primary stat means is if you have more of this one, your base damage will increase - 1 damage for 1 intelligence, in Visage's case. Each stat also provides a slight amount of:
Strength (red fist)- Maximum health and health regeneration.
Agility (green blade)- Armor and attack speed
Intelligence (blue wand)- Max mana, mana regeneration rate, and additional spell damage.

Attack
The sword indicates Visage's base damage range - before armor reduction, a physical attack will deal 45-55 damage.
The clock indicates Visage's base attack point - without factoring in agility, items, or buffs, a level 1 Visage will attack once every 1.7 seconds.
The |<--->| symbol is attack range. 600 (units.) Decently long range; almost all melees are around 100 but Dota takes into account whether you're ranged or melee for the purposes of certain item interactions.
The arrow below is projectile speed - how many units a projectile will shoot if it's in the air for one second.

Defense
Shield - Base armor. Okay, it's not listed as negative; I'm recalling an older variation. This is usually affected by your agility, though it's not uncommon for other heroes to specialize in armor manipulation.
The other icon - Base magic resistance. As a holdover from Warcraft 3, almost every hero has a 33% base reduction in magical damage when struck. Items and abilities can manipulate this also, and as above, Visage has less.

Mobility
Boot - Movement speed. Default movement speed is 300: movement speed generally caps out at 550, with some exceptions. Visage, above, is slow, as he's expected to compensate for it with his boot choices/familiars and Grave Chill.
Reload symbol - Unique to Dota is turn rate - not much manipulates this (except for Batrider and an item or two I'm not remembering on the fly) but the higher this number is, the longer it takes you to turn in place - say, if you want to aim a Pudge hook right behind you, or retreat while attacking.

Health and Mana
The green bar, white number: base max health at level 1. If it drops to 0? You're dead. You lose some "unreliable gold" and have to wait to respawn. Do better next time.
Green bar, light green number: base health regeneration rate. Every second, you'll gain this number if you aren't at max.
Blue bar, white number: base max mana at level 1. Mana costs vary by hero, and aren't going to be shown here - needless to say, this number lets you press your buttons to make the dopamine flow. Don't have enough to use your spell? Oh well. Fun with Dota - some heroes will actively take advantage of your mana (or lack thereof) so it's good to pay attention to it even if you're a dumb dumb 1.0 Int gainer.
Blue bar, light blue number: mana regeneration rate. Like health except blueberry flavored instead of lime.


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[The Artist Formerly Known as Earthshaker.]
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