LogFAQs > #961749102

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TopicSo what is your thoughts of NFT/Crypto in videogames?
Forceful_Dragon
01/14/22 5:26:05 PM
#176:


Perhaps helping logan paul is not the right tact, but it would help *anyone* not get scammed out of millions.

ChaosTonyV4 posted...
ok but do you understand the difference?

If someone makes a counterfeit Van Gogh, the counterfeit wasnt actually painted by his hands, he didnt touch it, so there is a difference.

If you right-click save a jpeg, it as just as much a copy of the image youre buying direct as the one youre seeing online. Unless you get the actual physical machine the digital art was made on, youre still getting a literal copy.

Ignore oil paintings, there are other collectibles, like pokemon cards or baseball cards that *can* be replicated with the right materials and type of printer in a way that would be virtually impossible to detect. And yet knowing something isn't legitimate makes it worthless.

.

charmander6000 posted...
I think the best way to think about purchasing physical/digital items is what you are really paying for is the "certificate of authenticity." The item in this case is just a bonus.

This is a good way to put it as well.

And i'm definitely not saying everyone *has* to deal in NFTs.
Nor am I saying they are innately better than their physical counterparts.

But I think there is room enough for both to exist and there is at least a purpose to them existing.

WazzupGenius00 posted...
Partially because they're all generative art that nobody technically "made" any individual piece

Yeah, that's why I singled out PFP projects as the worst type of NFT. The randomly generated projects, with a few notable exceptions, are an oversaturated speculative bubble.

But there are many small time artists who went from struggling to get by to being able to survive on the money they've earned selling their own personal art as NFTs. They don't have to be the person who makes millions overnight, but making thousands can be enough to live on and for many digital artists who were being forced to accept laughably small sums for their work, it's a big step forward. Being able to actually sell the ownership of your digital artwork gives you more control.

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