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TopicThe Legend of MZeroes: Trails of Cold Stingers 2
_stingers_
01/07/22 9:55:08 AM
#286:


There's also two trial chests here, one for Jusis/Sara and one for Fie/Millium. First one, "Fie and Millium are on a waiting list for a new product that will help them grow taller, but it's very in demand. Hopefully they'll get it sometime in the next Millennium." OK I actually liked that one. And then, "When Jusis and Rufus decide who will inherit the Albarea lands, will they have to DUKE it out?" That's the worst one yet omg. Also, unfortunately I don't have either Millium or Jusis in my party, so backtracking time...yay...good thing they stick this at the end of the dungeon.

The first trial chest was super easy, but the one with Fie and Millium was a bit of a pain. For one, I don't use either of them so their equipment and setups aren't great. Their autos were only doing 1 damage. The boss would cast earth pulse, which would heal him for 10k each turn, easily out-sustaining whatever pitiful damage I could put out with them. I ended up turning them both into casters, since the boss is 180% weak to earth. Pelting them with earth spells, even with their lackluster equipment still put out solid damage (about 5k for each cast), and Fie is really fast so she was able to put them out a good bit. I just had to do that about 6 times until I could get him down to 25k, while praying he didn't cast Earth Pulse. Then both of their 200cp s crafts would knock off the remaining HP to win the fight. That strategy ultimately worked out for me, but it was a pain just praying he wouldn't earth pulse himself to victory.

This dungeon is also another one where the "big" enemies you encounter sometimes are old bosses. This time it's the Spiritomb looking guys that were the end bosses of the shrines before. Nice touch! On one hand they save resources on not making more enemies, and on the other hand it's a nice bit of environmental storytelling. Win/win.

At the end you get a boss fight with another magic knight. So let me just tell you, I got my Laura to 50% boosted strength, then used her S craft, which crit...for 140,000 damage. The boss has 180,000 health. I think he got to move once maybe? They really needed to balance this game lol. And of course, of all the people, leave it to Laura to hit us with the, "That one certainly didn't go down without a fight." in the post battle cutscene. Ludonarrative dissonance is great guys. I wonder if the designers knew how bad she broke boss fights?

You get the ore and, surprisingly, you're able to make it back to the Courageous without some random bad guy stopping you and stealing the ore from you. When you do get back it says that George will need help to set up his workshop and begin processing it, which will end the day. I thought I was supposed to go to all 4 shrines? When I go to talk to Towa and look at the map I can't travel to the other shrines anymore, so...I guess we'll do that tomorrow? I can't find anything else to do, so I talk to George to end the day.

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Congrats Black Turtle!
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