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TopicThe Legend of MZeroes: Trails of Cold Stingers 2
_stingers_
01/07/22 9:53:52 AM
#284:


12/23

We start today off with Angelica at the helm of the ship, she walks up to Alan and kicks him off and says that she's the chief helmsman now. Lmao I was literally saying how that was too important of a job for that nobody NPC before so I guess the developers agreed with me this time. Anyway, they don't linger on that long and change topics over to the Zemurian ore they need to get, and ask resident loremaster Emma if she has any ideas. She doesn't, but mentions a clan of craftsmen called 'gnomes' that are rumored to have made the divine knights to begin with. Interesting! Getting a hint as to their origins finally. True Omega Loremaster Celine then chimes in and says she knows where we can find the ore...the spirit shrines. Of course those would have a purpose, what with the mysterious locked doors at the end of every one. Apparently, they were only created in order to grow Zemurian Ore to begin with. Well I'll be a monkey's uncle, that sure is convenient. But at least we have somewhere to look now.

It makes us include Fie in the party, which is a bit weird because I definitely would've assumed this would be an Emma chapter. Did we already have an Emma day? I forget. I like Fie though, so I'm cool with it. Not upgrading her shit this time though, this games too easy I won't need it. I get started making my rounds around the ship. We still have Vivi as our chief sexiness officer, thank you Vivi. I beat the 2nd levels for the ranged/melee training, which were pretty easy at this point in the game. I can't be bothered to do level 3 now though, we'll come back to you.

There's a letter in the study from Phantom Thief B! He has a challenge for us, he says he kidnapped one of our teammates and we need to figure out which one it is. The lights suddenly go out, and we all meet up in the conference room to discuss the incident. Everyone appears to be accounted for, but apparently Bleublanc is impersonating one of us! Spicy. I like this quest already. We have to figure out who it is by quizzing our teammates on what they did today and looking for any inconsistencies. I was wondering when Phoenix Wright: Erebonia would be released. One thing that was pretty funny happened to me when Millium talks about needing to find her lost teddy bear, but I had a teddy bear attachment on her arm so it just made that scene hit different.

My gut said it was Machias, but I looked up the answer to be sure and turns out I was right. For correctly guessing you get the Phantom Thief's Cape as an accessory, which gives 10% evasion and some drop rate increases. I don't have a real evasion tank but I'll put it on Fie, she can do in a pinch I suppose. Maybe there will be a real challenge that actually requires one at some point? Probably not. Also, just like how everyone's S Craft is an AOE in this game, most bosses also have giant AOE attacks unlike the old games so evasion tanks kind of lose some of their appeal in this series as well.

I check out the list of students to recruit on the computer on the bridge, seems like it will be a busy day because there's a lot here. No time like the present, so I set out and when you open the flight menu, there's a ton of new places to go to. Well, "new" since it's all places we've already been, but now I have the quick travel option so that's nice. It says the story advances as soon as you complete one shrine, so we'll save those for the end. First place I go to is Roer to check back in on them, and look into this airship hijacking quest we've got. At least, I thought this was where it was but after walking around town I didn't find anything to do with that. However, there was a student here - Hugo, Becky's friend/rival. He wants me to settle some of his business contracts for him, then he says he'll join us. There's also some random quest here to find some kid out on the highway. I think this was a hidden quest? I don't remember seeing anything about this. At the very least, there were things to do in Roer, even if this hijacked airship is mysteriously missing.

When I go out onto the highway to look for this kid I find another cryptid boss fight. He's got 360k health and an ultimate that one shots everyone in an AOE, so that's fun. I manage to take him out on my third attempt which isn't too bad, compared to the first one that I did that took me 10+ retries and an hour and a half. I had to tech in Emma for god sakes, that's a real tough fight. These cryptids do redeem the game's battle system for me though since I do actually have to retry and think about things. The reward for this one is a Searing Sun Gem, which is a huge map-wide fire attack that seems like it'll instantly win me fights on free arte turns but doubt it'll get too much use in boss battles (besides those free arte turns). But if you ask me, the real reward was overcoming the fight to begin with.

That student is also nearby, getting attacked by some monsters. After you rescue him he says he'll give you battle data, which could be fun to read up on. After that, Kenneth is just further down the byroad, you only have to catch a fish for him and he joins the ship. I'm not sure what else I can do here so I tackle the sidequest Hugo gave me, to deliver some contracts for him. Pretty straightforward A->B thing so that takes a minute and then Hugo joins the ship. I'm sure he'll have a nice shop for us to look through! Looking through the sidequests again now, it says that my missing airship is in Eisengard Range. Not sure why I thought it was Roer but alright, to the range we go!

The Courageous lets you fast travel straight there, but it gives you a warning that says you can't come back until you're done. I'm pretty sure earlier it said you have to do a shrine for the plot to progress, so I'm assuming I'll still be able to do more sidequests after this. When you arrive and board the airship, there's a treasure chest that's already been opened, so I guess we've been here before? The ship does look familiar but I can't place when exactly we were here. Was it when Mick showed up outside looking all edgy? I vaguely remember that. Anyway, the sidequest here is really easy, just beat some standard jaeger fights. The last fight is an ambush but they all get one shot by Sara's S craft, which wasn't even 200 cp lol.

After ending that event you can find Ricky and Anton outside, finally reunited! But tragedy strikes when Ricky's amnesia prevents him from remembering Anton. Oh, the humanity! Also, Norton (the journalist from last game) gives you another black record book, so hopefully we can get those fully decoded soon. If it's really plot heavy stuff maybe it will have to wait for the final dungeon? We also recruit two more students during that sidequest, leaving only one left - the lovely Margarita. She's at the Schwarz Drache Barrier so I head over there to see what she needs us to do. Turns out not much, just have Millium in your party and she joins after Millium gives her a pep talk. They seem like they'd get along well. I was kind of hoping there was something funny we'd have to do for her, but oh well. I blame budget cuts.


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