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TopicSo what is your thoughts of NFT/Crypto in videogames?
banananor
01/05/22 11:32:23 AM
#105:


ChaosTonyV4 posted...
But the blockchain doesnt record stats, mesh, physics, ability effects, or anything relevant to gameplay, it will still require a developer to implement everything. (Were also ignoring copyright/licensing).
yep. it makes more sense for more light-weight games, like TCGs, where the entire definition of the card could fit into a few lines of text. or old school wargames, where unit stats have to fit on little pieces of paper

edit: although, i will add that a blockchain is literally just a big honkin' ledger. you can record whatever you want on it, which could include battle history, stats, etc
This theoretical could likely only be used between games by the same dev, in which case they could just do it without blockchain.
why couldn't it be used across multiple devs? maybe think about potential indie crossovers. like, i dunno, i've seen shovel knight pop up in games by other devs. or as part of an indie TCG crossover framework
Just seems like so much extra, with massive potential downsides, for so little.
agreed. i think an actual good implementation would have to be oriented around more of a "tabletop simulator" than "call of duty"

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