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TopicSo what is your thoughts of NFT/Crypto in videogames?
banananor
01/02/22 2:41:15 AM
#15:


i haven't seen any game NFT pitch that would benefit both the company and the players enough to justify it, but there could be some theoretical ones

consider MTGO. players have paid thousands of dollars to own the game's digital cards. unfortunately, MTGO is slowly transitioning to third party management and will eventually close for good. and even today, there are shinier and more appealing game clients

if those cards were NFTs, players could maintain and use those collections in other MTG engines beyond the death of the game. it seems like something nice a company could do towards the end of its life cycle rather than as an initial pitch

why don't players just play on cockatrice for free with whatever cards they want instead? i'm not sure. why does anyone bother playing MTGO in the first place when cockatrice is already available? probably the same reason people buy pokemon games when they can play 100% accurate pokemon battle simulators on the internet

but another question- why would a company spend the time creating a more complex feature that only helps players if the game fails or ends?

the dark souls series uses p2p instead of dedicated servers. they do this not for any gameplay or performance reason- it's purely to save on server costs

a game trying to save money on servers might want to run a P2P marketplace (aka a blockchain) rather than a hosted one

another potential use case might be more on the invisible b2b side. rather than companies creating and consuming multiple APIs owned by each dominant company on a platform (like Steam, Sony, Microsoft, Google, Apple, Nintendo, Epic, even middle layers like EA or Ubisoft, etc), they could use an open blockchain to share achievements, trophies, collectibles, etc between companies and games

regardless, i haven't seen any actual games pitched that sound at all reasonable. they're blatant cash grabs

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