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TopicTales of...
BlueCrystalTear
12/27/21 9:57:27 AM
#40:


Kenri posted...
Depth is not something I expect when I play a Tales game (and I definitely didn't notice any in Abyss or Symphonia either) if that helps explain it

There's loads of depth in Abyss. There are so many layers to the game's world, plot, and characters that are seriously lacking in Vesperia. Vesperia felt very one-dimensional, whereas Abyss had complex relationships, a plethora of lore, developed villains, and a fleshed-out world.

Vesperia had none of that, and to this day I still don't understand what the Big Bad even wanted to accomplish. The "story" in Vesperia, if you'd call it that, was exemplified by the following:
Alexei: "Mwahahaha! I am Big Bad, I do Big Bad things!"
Yuri: "Oh yeah? Well we're going to stop you!"
*Yuri and company stop Alexei*
Karol: "What did he think Zaude was supposed to do, anyway?"
Rita: "Does it matter? We stopped it."
Yuri: "Yeah, we don't need to worry about it."

Makes no sense why they'd feel a need to stop it if they didn't know what the hell he wanted to do. And so many potential plot lines are brushed aside because they "don't matter."
It's one of the worst stories I've ever seen in a video game. Graces isn't much better, but at least the party interactions were more complex and often hilarious, which filled the void. Vesperia had two such interactions, and those were absent for all of Act 2 (which was like half the game). For most of the game, they feel more like co-workers who aren't even striving toward a common goal.

swordz9 posted...
Vesperia cast is just damn good fun

My lie detector just went berserk.

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