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Topic | FFXIV ENDWALKER FINALE unmarked spoilers topic (FULL 6.0 SPOILERS) |
trdl23 12/08/21 2:41:42 AM #38: | Aight, so. Not in a mood to write a ton on any one topic so I'm gonna do these rapid-fire. First off: Endwalker was very good. Second off: God I wanted to like it so much more than I did. Zones: Labyrinthos was super cool conceptually, but it was such a slog in both halves. The pacing was atrocious. Thavnair was significantly better in its two halves. Garlemald was absolutely incredible and was by far the most consistently powerful zone in the expansion story-wise. Moon was super cool as an idea but the pacing dragged way too long during the loporrit parts. Elpis was fantastic strictly because of the characters and how pretty it is. I didn't even care that the pacing was bad (which it was) because I was too enamored seeing the people Hythlodaeus, Emet, and Venat really were before millennia of pain and/or sacrificing themselves changed them. Emet's VA deserves ALL the money. Ultima Thune was another thing where it was fantastic conceptually, and both Thancred and Estinien's disappearances jolted me. I got numb to it immediately afterward since I knew none of this would stick, and I didn't feel nearly the same connection to my allies as I did throughout Shadowbringers -- except, surprisingly, Estinien. Maybe just because of novelty? The way in which the sacrifices were undone, though? Shocked the hell out of me in the best ways. Dungeons: -Zot and Babil had fantastic bosses. Zot looked great but was horrible to play through after the first time, but maybe that's because I'm so bored of generic imperial enemies after grinding through Bozja. Babil was better only because of your non-trust allies (specifically Sadu and Magnai) being so great, and the third area was perfect in its creepiness. -Vanaspati was Holminster Switch 2.0. Thankfully, Holminster Switch is one of the best dungeons in the entire game, so I was absolutely down for a reprise of it. That one trash pull with the matanga mother and her children fucked me up. -If you didn't Trust the level 87 dungeon, what the fuck is wrong with you? It's easy as hell but I adore the aesthetics and concepts. -Level 89 dungeon was great. Rhitatyn finally got his time in the limelight, however brief. Really wish they hadn't doubled down on the dogshit translation that made Livia's characterization awful back in ARR though. -The Dead Ends were fascinating conceptually and I want to try it with a bunch of different Trust combos to see how dialogue changes. However, there wasn't nearly the same emotional resonance as the Final Days of Amaurot or even Sohr Khai were. 87 > 89 > 85 > 90 > 83 > 81 Gameplay: I appreciate that even dungeon bosses are no longer fucking around. You've gotten to this point in the game, you don't get easy-peasy orange circles anymore until shit's about to go off or there's another weird gimmick happening. Why won't Trusts AoE yet, dear god. Every single solo duty is fantastic. Characters:
Best part:
Conclusion: The story is quality, the gameplay is great, but the emotional connection never hit me like Heavensward and Shadowbringers -- or even Stormblood patchquests -- did with the exception of the Garlemald portion. I didn't cry once, and I wanted to. Maybe I should have taken my time more? The glue just felt sparse, which made the bad pacing in many parts that much worse. The story bit off way more than it could chew. Good thing what it bit off still tasted great in the end! ShB > HW > SB patchquests > EW >> SB 4.0 >>> ARR Edit - epilogue: Man, remember when Amon was a braindead 3rd boss of a super easy A-raid who was known for having a funny hat and watching newbies die for failing to get behind an ice boulder? --- E come vivo? Vivo! ... Copied to Clipboard! |
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