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TopicTales of Arise Review Zone
The Yoshimaster007
09/26/21 7:00:57 AM
#398:


Got the plat last night and after starting strong, the game kinda fell apart mechanically. I played as Alphen exclusively (minus arena battles) on moderate and while I enjoy his kit and flow, it feels like it doesn't work in this game, especially against bosses. At first, normal enemies felt fun to fight against by breaking them then doing ground into air combos but after I unlocked sword rain's fire sword extension attack (forgot what it's called), you can just just put them into an infinite since the move throws them long enough in the air that you recover some AG and able to roll over to them before they recover. So end game enemies I would just use that to combo up to 70-100 hits or so just to get a strike to appear which got tedious after a while.

As for bosses, I feel a staple in the Tales series is that your party is strong enough to be able to stunlock bosses. It was fun trying to build up those large combos on them using all your artes and shortcuts from other members. In this game, it just feels messy with more focus on hit and runs. Core/boost breaks are so ridiculously short that they don't feel worth it. Like, I can only get one dragon swarm in before they got back up. That's like what? 1.5-2 seconds? I just found the best way to deal with bosses was hope that I could land a dragon swarm followed by a fully charged up explosive ring then probably die because either the boss would hit me while pulling off the move or Shionne would take 20-30s to heal me, which is a whole other dynamic that broke apart with the whole CP system and your economy of only getting gald from sidequests/materials because holy hell are orange/grapefruit gels expensive. I would like to know how to exactly play Alphen the "proper way". I did try the other characters and none of them really clicked with me. Law just felt really floaty, Rinwell has a really weird mix of casting and attack artes that I didn't get, Kisara is too slow for my tastes and Dohalim does like no damage. Granted I didn't try Shionne but ranged characters/healers are never appealing to me in these games. I guess this problem is more apparent when you try to fight bosses 10+ levels higher and can 1 hit you. Yes I did manage to defeat 2 of the lights right after they were available to fight but man were they slogs.

As such, I feel like the exp gain feels too little. I felt under leveled for most of the major bosses despite doing all the sidequests that were possible and even slight grinding. It was super apparent during the second lord fight when I couldn't break his mystic arte casting even though it totally looked like you could. Even later on, when I managed to defeat some normal enemies that were 20 or so lvls higher, I barely got a half of a level of exp from it. But then you get to the ex-dungeon and rack up levels like crazy so ???.

Also the overlimit in this game. Who the fuck designed this garbage? "Oh yeah you just randomly get it if you get hit so you can't really strategically use it haha". But for Law this meant that even much a scratch on him and he's in OL. By the end of the game his mystic arte usage was in the mid 300s. He was sometimes using a mystic 3-5 times a fight. I wouldn't normally complain about that but the fact that the cut in animation "resets" the battlefield, it's fucked me over countless times. I'm about to be ressurected? Mystic arte! Whoops now Shionne has to recast it. I'm about to unleashed a fully charged up fire sword arte? Mystic arte! Now I'm sitting around with 1HP with a wasted attack. I'm about to get a strike on a combo'd enemy? Mystic arte! Oops, it's unbroken now, gotta build it up again!

Honestly I feel like either Graces' or Xillia's combat systems were the pinnacle of Tales combat and wish they would stick with that and combine with the story and graphics caliber of this game. Bring back the puzzles in dungeons, maybe bring back an overworld that you can traverse in a vehicle of sorts and put some effort in the fucking ex-dungeon (the Edna/Eizen thing just felt so goddamn lazy because fuck making updated models of older Tales characters. And only the Zesteria area looked like it was from it's game, every other area just looked generic) and you'd get a Tales game that could surpass Abyss (imo anyway).

I put more stock in a game's mechanics than story (especially action games like Tales) so I rant more about that then story, but thankfully this game had a pretty good story even if it ended really stupid. (A literal miracle happens and the worlds become one and everyone is healed and Shionne lives and Renans and Dahnans live happily ever after feels such a cop out. Especially after the final bit with Vholran where it could've turned more dark, showcasing that sometimes showing mercy to your enemies can fuck you over.) It felt like someone played some Yoko Taro games and were like "I want some of that in our game". The characters were well written for the most part except for the whole 4th lord confrontation which was what?? They also felt more safer and more generic than usual. None of them really stand out like Magilou, Jade or Yuri.
As it stands, Arise is like 6th for me behind Abyss, Vesperia, Beseria, Symphonia and Graces f (yes I enjoyed the game, fuck da haterz).

Also, wtf is up with the DLC pricing for the extra songs? Seriously $50 for alt-tracks? I get that it's 3 tracks from literally every previous tales game but come on.

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