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TopicTales of Arise Review Zone
Strife2
09/24/21 2:09:37 PM
#379:


I think of the "limited enemy models" more akin to FFX than Eternal Sonata (which I will VEHEMENTLY disapprove of). Then again, Eternal Sonata has more problems with its battle system than just that (4x damage if I don't guard just right? Fuck off game). The way this game is designed, it's kind of a actiony take on FFX's tic tac toe player -> enemy weakness design. The boost skills actively target certain types and weaken them way more than wailing on them. Which...thankfully, you still can whoop up on them without the Boost. It just takes longer.

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