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TopicSo whats the appeal of WoW Classic?
Sahuagin
09/16/21 10:51:06 PM
#41:


agesboy posted...
but corpse hopping and whatnot are not actually necessary, though? you seem to be acting like wow's style of open world pvp is the only real open world pvp, and if you dislike wow open world pvp you clearly dislike open world pvp in general, but that's not the case. there's nuance in specific mechanics, and it's totally fine to want some things changed in games you play
yes I'm only taking from my own experiences with (older) WoW specifically. if you have suggestions for better ways of doing it that's great. I don't really play mmorpgs or even multiplayer games much, but do have tons of great memories of WoW PvP.

Kanatteru posted...
sahuagin what youre saying sounds great but its almost never that dramatic for the average player. usually its just a bunch of people hanging around lower-level areas specifically to grief or killing quest NPCs so you have to wait for them to respawn. youre painting a picture of an all out struggle but most people are just turning in quests and stuff (I played on a pvp server from vanilla until wrath)
yes, a lot of people play on pvp servers without having any actual desire to engage in the pvp, that's kind of the problem. I think a lot of people aren't able to appreciate the "dynamicness" of the situations that emerge and just boil it down to annoyance at being attacked and being prevented from levelling. even when you're being ganked, the situation is so utterly *unique*. the terrain, the classes involved, the zone style, the skills of the players, the nearby mobs, etc. (a big one is the terrain.) the situations are so unique, it's almost emergent. you can simplify it down to "a rogue ganked me", or you can remember that you were on top of a hill, and there were two other guys nearby watching and afraid, and eventually that guy on your side showed up and had a battle with him and it went this way or that way, and the lower levels did this thing or that thing. it's so complex and dynamic it's hard to type out. every single encounter is nuanced at such a fine level of detail. it's some of the best gaming experiences I've ever had.

also most people just do pvp through battlegrounds and arenas and thats the main way to progress in pvp, world pvp was never the focus in wow specifically, which is why its optional
BGs didn't used to exist. they have some but not all of the uniqueness of the world stuff. it loses a lot of "dynamicness" by being so samey and also it's way too disconnected from the "real" game world.

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