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TopicSo whats the appeal of WoW Classic?
Sahuagin
09/16/21 12:27:47 AM
#29:


adjl posted...
Except not, because there's virtually no world PvP on PvE servers because of the opt-in approach.

That was the vast majority of my PvP experience on PvP servers: Some bored person camping the corpses of whoever he could find, usually with enough of a level and/or gear advantage that the only chance of getting out of it was rezzing at the graveyard and going somewhere else (and incurring a pretty substantial penalty in the process), hoping somebody stronger came along who decided to care (pretty rare), or begging for help in the local channel. "Harassed by" is a perfectly accurate description of that.
what are you even asking for? you want dynamic raw PvP, except only when convenient and only if you're in the mood (hint-hint: PvE server). you want to be vulnerable, but not in a way that ever inconveniences you. you're specifically choosing the brutal option and then complaining when it's actually brutal.

it's not "harassed by" because you are intentionally choosing complete and total PvP vulnerability. that's the whole point. that's what you signed up for. if you don't want complete and total PvP vulnerability, don't play on a PvP server. I've been ganked countless times, and camped countless times, and I overcame it in some way or another pretty much every single time, rarely if ever by resing at the graveyard.

Like Clench said, a good world PvP experience depends on a careful balance of players
that's definitely true. you need people on both sides levelling in conflicting areas, and I do agree to some extent that less ganking is better than more ganking. but some ganking is fine. I *want* to be afraid of the other faction. and another thing I'm forgetting is that if there's a high-level guy ganking people, well then there's a PvP chat channel and there's *other players* that would be happy to show up and take care of him.

Too few (my experience, for the most part), and the occasional bored ganker just makes everyone's leveling experience miserable because the area doesn't end up being enough of a battleground for stronger players to have genuine competition.
"the occasional bored ganker" is enough to ruin it for you? who cares? zones are huge and you can only see another player within like 50-100 yards anyway, it's relatively easy to avoid them (if you're willing to try).

Too many, and it's just a mess and you never feel like you're personally making any difference in the fight. I like the idea of organic, large-scale PvP, but more often than not, what actually ended up happening just made the game more tedious, not more enjoyable.
the large-scale stuff (thinking of Tarren Mill and Southshore? IIRC? when they added honor.) is ok, but I do see why they put that into BGs. that's not exactly what I'm talking about when saying world PvP is good, (though I do like those zone-wide PvP goals like capping the three areas in Hellfire Peninsula, or whatever it is in Zangarmarsh. Those can lead to very fun and interesting situations.)

FYI it's totally possible to play on a PvE server and keep yourself flagged for PvP at all times. I even try to stay PvP flagged in cities and noob zones. it doesn't happen very often (in cities, or as often in regular pvp zones), but every now and then it will allow for some kind of out-of-the-blue PvP encounter, which is what you want.

(wait, I can't remember but for some reason I'm particularly familiar with doing this... did they even get rid of PvP servers altogether or something...? I very vaguely recall that being the case... what a shitload of fuck if that is the case...)

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