50 (+15 previous) rolls into 50% pity Yoimiya banner. Sayu C1, Diona C6, no Yoimiya. (also favonius lance and a Xinyan) The banner was a great success and since I'm skipping Baal, I'll have Kokomi for sure.
Toyed around with a Sayu C1 lv80, Rainsplitter lv80, 2/5/2, VV 4set, ATK% ATK% Critrate (almost 50% rate, 100% cdmg).
One thing I gotta say for sure, she is incredibly fun and adorable. Basically a sleepy Qiqi.
She obviously wasn't very strong yet, I probably need to raise skill and burst talents to lv8 tomorrow. As usual with anemo, if you set up good reactions she quickly cleans out enemies, she abuses swirl a lot. Her burst has a huge green circle showing you its heal and attack range, it causes a small anemo AoE around the enemy it hits. Her skill ram hit rate feels like 2 times a second, but not each of them will swirl.
When it comes to her non-combat abilities, her passive lets you sneak up on small animals and crystalflies without then running away. However, the instant you pick up a crystalfly, they will all start running away, so PC players basically gain nothing from it. Mobile players and those who have a bad connection will benefit from being able to pick up at least one.
Her skill basically behaves like Ayaka/Mona dash. I feel it's a bit faster, steers better (you can spin on a spot), but it can get stuck the same and doesn't go past ledges. In turn, you can always cancel it into a jump to keep moving uninterrupted.
Just FYI - C6 Diona is SS-Tier as a support. You get a +200 EM buff inside her heal area.