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TopicExdeath Plays Every Game in the GotD 2020 Contest Part 2 (ft FO:NV, Ghost Trick)
Evillordexdeath
08/05/21 6:15:01 AM
#298:


BetrayedTangy posted...
I think it's because the first time you fight them you get destroyed, but as you continue and understand the strategy, it's really easy to gain respect and admiration of the boss design. Plus things like their appearance, setting and music are all phenomenal.

I think the reason they're so memorable is both this and their role in the story. They're the last challenge you face to prove you're worthy of the Lordvessel, which opens up the game so much, so they stick in people's minds because they feel like a tough roadblock at a defining moment in your journey.

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My next step was to head back into the Darkroot Basin and then the Valley of the Drakes. It's true - there's not much to the place except a few shortcuts to other areas and a giant undead dragon who breathes poison at you. He drops a short sword that scales with faith, which might make a nice secondary weapon because I've been levelling faith so I can throw lightning bolts, and after a couple failed attempts at fighting the dragon close up that's exactly how I brought him down - I did just enough damage to kill him from afar by using all of my charges of Lightning Spear.

Back in Darkroot, I cleaned up a few side objectives I was too low level for earlier, taking down the Hydra and the undead Havel, and then I forked over 20,000 souls for the Crest of Artorias to unlock the rest of the area. Darkroot has an expansive back-yard full of bandits based on the player's starting classes, ents, and roly-poly Chesire Cats, but you don't need to wander around too much - the only mandatory goal is the gate leading to the grave of Sir Artorias. Incidentally, one of those Chesire Cats can talk, and offered me to join her covenant. I said no out of loyalty to the Warriors of Sunlight, and she called me (and I don't think I'll ever forget these words,) a pernicious caitiff.

The grave is guarded by Sif, the Great Grey Wolf, who was Artorias' travelling companion when he was alive. She's not called "great" for nothing - she's around twice your character's height on all fours and wields a giant sword in her mouth. It's easy to feel bad about having to kill Sif - she's just protecting the memory of her master at the end of the day - but there's no avoiding it, and I take her down on the first try. Once she's gone, I can pick up Artorias' Ring from the grave, opening up the way to the Abyss.


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I'm playing every game from GotD 2020! Games Completed: 20/129
Currently Playing: Dark Souls
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