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TopicAndy Plays Final Fantasy IX
Fiop
06/09/21 7:15:21 PM
#459:


htaeD posted...
The trick is to declare your moves during the animations of its attacks, so it cannot register your inputs at the moment.
Thank you, I had forgotten exactly how that worked. Yes, I remember now you can do that and that's a way to get more attacks in. Timing my attacks this way was the biggest help.

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