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TopicFinally playing Edgeworth 2 (spoilers)
colliding
05/22/21 10:36:15 PM
#99:


Paratroopa1 posted...
My biggest complaint about AAI1 is that it doesn't feel like it has any reason to be Edgeworth specifically - you could replace Edgeworth with Phoenix and the game wouldn't be any different at all aside from a few of the particulars like the location of E1-1, Edgeworth really doesn't have a huge stake in any of it and he doesn't really change how the story goes at all, aside from arguably E1-4 I guess. AAI2 completely changes that - it is specifically an Edgeworth story and nobody else.

Agreed on everything here.

SeabassDebeste posted...
i love e2-3. that said case 3s are traditionally super strong, not weak, imo. 2-3 and 4-3 are bad, but only those.

I agree that 1-3 and 3-3 aren't bad, but they definitely feel like "lulls" compared to the rest of the game. The pacing of this game (and really all the games post-Takumi) is that there's more of a slow build-up of story throughout all of the cases, rather than including obvious filler cases (6-4 being an exception, I guess). The first AAI tried to do this but failed (mostly because the first three cases are all kind of bland/forgettable).

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