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TopicHow would you rank Sony's PS4 open world games?
foolm0r0n
05/16/21 2:03:23 PM
#24:


The core of Metroid isn't really the abilities but the loop-based level design where your first way through is the long way, but after that you unlock a shortcut to the central spine of the world. That's what makes the super addictive exploration loop. Zelda is the one that's more about the abilities.

A lot of modern Metroidvanias fail to recognize that and end up being linear with some backtracking when you get new abilities, and it just falls flat.

DS1 is by far the strongest of that design, with lots of layered intersecting loops like Super Metroid or Zero Mission. DS2 and and GoW are more like Metroid Fusion where it's more tree-like with an explicit hub and branches. Tomb Raider seems like more DS3 and maybe Metroid Prime where all the areas are separate and in a line, but each is its own open exploration zone. They all have some nice exploration though so it all counts.

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